Skip to content

Releases: dileepvr/gzdoom_isometric_mousectrl

gzdoom isometric mouse_control template

19 Jan 17:19
6a476b1

Choose a tag to compare

Barebones IWAD for using the orthographic projection and out-of-bounds viewpoint features in gzdoom 4.13 (and higher) to make an isometric game. Setting this to zscript compatibility 4.14 for security reasons. This is a Diablo-style mouse-controllable version of a separate keyboard-control-focused IWAD: https://github.com/dileepvr/gzdoom_isometric_demo

Has everything to get started, including:

  • Rotatable camera angle
  • Menu option to modify r_radarclipper (gives subsector-level fog of war) and r_dithertransparency (makes obscuring level geometry transparent) engine CVars.
  • Two basic weapons (one melee, one range) and a basic ammo type.
  • Movement remapping for strafing depending on whether facing towards or away from camera viewpoint.

Note to modders: Camera actor stays within bounds. Only ViewPos is allowed to go out of bounds with the appropriate VPSF flag. Out of bounds viewpoint disables sky, reflective floors/ceilings, and portal rendering. Portals still function for playsim.
See: https://zdoom.org/wiki/Isometric_Mode