Releases: dileepvr/gzdoom_isometric_mousectrl
Releases · dileepvr/gzdoom_isometric_mousectrl
gzdoom isometric mouse_control template
Barebones IWAD for using the orthographic projection and out-of-bounds viewpoint features in gzdoom 4.13 (and higher) to make an isometric game. Setting this to zscript compatibility 4.14 for security reasons. This is a Diablo-style mouse-controllable version of a separate keyboard-control-focused IWAD: https://github.com/dileepvr/gzdoom_isometric_demo
Has everything to get started, including:
- Rotatable camera angle
- Menu option to modify
r_radarclipper(gives subsector-level fog of war) andr_dithertransparency(makes obscuring level geometry transparent) engine CVars. - Two basic weapons (one melee, one range) and a basic ammo type.
- Movement remapping for strafing depending on whether facing towards or away from camera viewpoint.
Note to modders: Camera actor stays within bounds. Only ViewPos is allowed to go out of bounds with the appropriate VPSF flag. Out of bounds viewpoint disables sky, reflective floors/ceilings, and portal rendering. Portals still function for playsim.
See: https://zdoom.org/wiki/Isometric_Mode