-
Notifications
You must be signed in to change notification settings - Fork 0
Home
DIAGRAM Center edited this page May 28, 2018
·
2 revisions
- Phet Interaction Simulations, https://phet.colorado.edu/
- Slack Channel link
- Smoothing function for draggable items. Create a function that can take in array of xy coordinates and return an array of xy coords smoothened to a coherent path. As a simplification, think of it as the smoothing of a curve; the first path is a person moving a mouse and then we "untangle" the movements to produce the user's "intention." Maybe using Kalman filtering? Then possibly plug this into PhET Simulation scaffolding to see it in action.
- Drag and Drop where path matters. Perhaps it's own topic, and maybe an expansion on the bullet above. Can we make a smoothing curve accurate enough to effect the intentional path, not just destination. To dodge "bad" areas on the way to the end target of the drag, or to follow a specific path.
- Making IOS 11 multi-item Drag and drop sessions for the Web (Changes in ARIA for Drag and Drop) consider best practices.
- Pick a difficult PhET Interaction and work to make it navigable with more than mouse technology. One strategy is to try to map it to native HTML, ARIA, and, when needed, custom javascript. a goal for any of these problems would be to figure out a solution that could be generalized to other interactions outside of PhET. These simulations outline the potential difficulties of making an interaction accessible, but the work done on any of these problems can have as much or as little to do with the actual simulations as we choose.
- "Pulling apart" different cards within a freely moving, draggable interface, Make a Ten.
- Dragging out of a toolbox, Function Builder (easier), and Circuit Construction Kit (harder)
- Manipulating a 3D model. Molecule Shapes
- Drag and drop where the speed of the drag matters, Faraday's Law
- Large number of drop targets Area Builder.
- Darren Guinness
- Derek Riemer
- Jesse Beach
- Michael Kauzmann (Team Lead)