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gameplay screenshot

This is my first Ludum Dare entry ever and even though I didn't get as far as I wanted, I'm pretty happy overall.

Scenario: The power of the world is running out--literally! The facility's power has sprouted legs and running away--it needs your help to escape its enslavement.

Gameplay:

  • Move Left: A
  • Move Right: D
  • Jump: W
  • Killing: Touching enemies kills them, not you.
  • Dying: Look out--enemies will syphon you away with un-guns if you stand in front of them!
  • TRY IT OUT

Features:

  • You only have to play one level.
  • Enemies are dumb enough to kill.
  • All enemies look exactly alike so they're easy to remember.
  • No tedious loading screen--play immediately!
  • Times New Roman message at the end--really classy.
  • Sounds (in real, honest to goodness mono! probably).
  • Dope pixel art (though no pixel art of dope).
  • Enemies flash when they die.
  • No lame music. No music at all, but hey, at least it isn't lame!

Technical Notes:

  • No frameworks / from scratch (Pure [TypeScript->]Javascript + Canvas)
  • Glorious high definition graphics lovingly crafted in MS Paint
  • Sound effects using Bfxr
  • Cross platform (i hope?)
  • Stream of consciousness pile of code mess made kindly available on the interwebz via github.
  • Comes with free bugs

Changelog:

  • Added one commit slightly after 6 which "fixed" an audio-related bug which would cause jump sounds to not play sometimes / as often.
  • Fixed (fingers crossed) bug where enemies would be invisible on first page load.

Timelapse:

Based on some time lapse snapshots I captured, looks like I was actively working at my computer for just about ~20 hours. :)

timelapse video

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Ludum Dare 39 Compo Entry

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