Releases: dbjorge/jorbs-spire-mod
Releases · dbjorge/jorbs-spire-mod
v0.14.0
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Adds 5 new Wanderer rare cards:
Card
Description
Corroding Barrier
2: Gain 23 Block. Gains 3 less block this combat each time it is drawn. Lose 2 life when drawn if Snapped.
Old Friends
3: Deal 4 damage to a random enemy. You gain life equal to unblocked damage dealt this way. Apply 12 poison to a random enemy. Retain your hand this turn.
Entangle
(Power) 1: Enemies have Slow. Remember Patience and gain Clarity.
Amnesia
0: Remove all buffs and debuffs from self. Snap.
Fear
1: Target enemy flees in 3 turns. You gain no combat rewards if this ends combat, but also keep clarities until next fight.
v0.13.0
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Adds 3 new Wanderer cards:
Card
Description
Lose Grip
1: If Snapped gain 1 Intangible. Otherwise Gain 12 Block. Retain. Exhaust
Hold Monster
1: If you Remember Temperance gain Clarity. Remember Temperance. Target enemy gets -6 Strength until end of turn.
Mirror Image
2: Remember Temperance. The next enemy attack misses.
Adds a memory clarify all dev console command
Enable Haste to trigger effects of relics that reach their trigger thresholds
Adds improved card art for Chain Lightning, Channel, Hedge Wizard, Magic Missiles, Wandering Mind (#17 ) (thanks @neablis-7 , DietTonicWater, Forceful Storm!)
Adds icon art for all memories (#17 ) (thanks @neablis-7 !)
v0.12.0
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Adds 4 new Wanderer cards:
Card
Description
Corpse Explosion
1: Starts in Exhaust pile. Add to hand when an enemy dies. Remember Wrath and deal 12 damage. Exhaust.
Trauma
3: Snap. Deal 30 damage to all enemies and lose 5 life. Deal 30 damage to all enemies and lose 5 life.
Gather Power
1: Draw 2 cards. Play your next attack twice.
Haste
1: Advance all relic counters by 1. Play your next attack twice. Exhaust.
Fixes card title of Poison Spray
Fixes damage calculations in Introspection card description (#14 )
Fixes Chastity dex loss ignoring Artifact
Fixes Sloth draw reduction respecting Artifact (#16 )
v0.11.0
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Card
Description
Locate Object
1: Remember Greed. Draw 2 Cards. Exhaust.
Schools of Magic
1: Draw 3 Cards. If you have no duplicate cards in hand gain Clarity, otherwise exhaust one of each duplicate card.
Fixes crash when using AOE attacks while remembering Wrath (#6 )
Fixes crash when using Enervation against enemies with Artifact (#7 )
Fixes Charity damage calculation (#8 )
Fixes crash when playing Find Familiar (#10 )
Improves most memory and power description text formatting to be closer to base game style
Fixes Charity text to clarify that it's not adding strength, just a similar damage bonus
Charity now detects when gold changes mid-fight and updates card damage numbers dynamically
v0.10.0
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Improves Charity memory to adjust if gold is gained/lost during a fight
Adds the following cards:
Card
Description
Mage Armor
1: Reduce the next damage taken by 5.
Enervation
1: Apply 5 poison to target, gain block equal to the amount of poison it has. Exhaust.
Stalwart
0: Remember Temperance.
Animate Objects
2: Deal 3 damage to all enemies for each card in your draw pile and discard pile that didn't start the combat in your deck.
Color Spray
1: Deal 5 damage to all enemies and apply a random debuff to each one. Remember Envy.
Erode
1: Remove 10 Block from target enemy, if you remove any block, apply 5 poison. Remember Temperance
Tiny Hut
(Power) 1: Remember Kindness. Gain Clarity of current memory.
Faerie Fire
1: Apply 3 weak to all enemies if remembering Virtue, Apply 3 vulnerable to all enemies if remembering Sin.
Introspection
(Power) 1: At the end of your turn, lose 1 HP and deal 3 damage to all enemies, plus 2 damage to all enemies for each Clarity.
Book of Tongues
(Power) 1: At the start of your turn draw an extra card
Magic Mirror
(Power) 1: Whenever you receive a debuff, apply that debuff to all enemies.
Thorns
1: Remember Humility. If an enemy intends to attack gain Clarity.
v0.9.0
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Adds the following Wanderer cards:
Card
Description
Hibernate
2: Gain 20 block and remember Sloth
Mending
1: Gain 1hp for each clarity. End your turn.
Rest
2: Remember Chastity. Gain 10 block. End your turn.
Hedge Wizard
1: Gain 8 block. Remember Humility
Misty Step
0: Gain 1 block for every Clarity. Draw 1 Card.
v0.8.0
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Removes all remaining default template cards
Add the following Wanderer cards:
Card
Description
Aid
1: Heal an enemy for 5hp. Remember Kindness.
Mania
Deal 4 damage 2 times. If you remember of have clarity of Sloth deal 4 damage 2 times again.
Mindworm
0: Deal 4 damage. Then if snapped deal 8 damage. Add a copy of this card into your discard pile.
Hurt
1: Deal 14 damage. Lose 1 life per clarity.
Smithing Strike
2: Remember Wrath. Deal 14 damage.
Old Pocket
1: Gain 10 gold. Remember Charity. Exhaust.
Toll the Dead
1: Deal 5 damage. If the enemy has been damaged this turn deal 5 damage again.
Find Familiar
[Power] 1: Gain clarity at end of turn.
Fireball
2: Deal 21 damage to all enemies. Remember Lust.
Withdraw
1: Gain 1 Artifact. Gain 10 Block. Exhaust.
Study
[Power] 1: Remember Patience. At the start of every turn draw 1 card.
v0.7.0
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Adds Wanderer card manipulation commons:
Card
Description
Message
0: Put a card from your discard pile into your hand
Prestidigitation
0: Draw two cards, the put two cards from your hand on top of your draw pile in random order
Focused Mind
1: If remembering Sin deal 10, if remembering Virtue block 9.
Unseen Servant
0: Remember Sloth. Put two cards from your discard pile on top of your draw pile. Exhaust.
v0.6.0
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Finishes implementing all Wanderer memories/clarities
v0.5.1
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Fixes ordering of Patience's passive and on-forget effects to avoid leaving an extra Coil lying around
Fixes Lust not being considered as a candidate for "remember a random memory" effects