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Commits which address issues microsoft#144, microsoft#143, and microsoft#39. These commits include the following changes: 1) Add the ObjectSurfaceObserver for loading meshes from a room file to the SpatialMapping prefab (replaces the old FileSurfaceObserver). 2) Moves the FileSurfaceObserver onto the RemoteMapping prefab, for saving/loading files from a remote mapping session. 3) Move all scripts related to RemoteMapping into a separate folder. 4) Move all scripts related to Processing into a separate folder. 5) Remove RemoteMapping prefab from the SpatialProcessing.unity test scene. SpatialProcessing test will now load a .obj file when running in Unity. 6) Add a RemoteMapping.unity test scene to help test the RemoteMapping scripts. 7) Update documentation. 8) Remove Plugins\WSA\x64\PlaneFinding.dll which was failing WACK and is not actually used by anything.
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Assets/HoloToolkit/SpatialMapping/Scripts/ObjectSurfaceObserver.cs.meta
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...olkit/SpatialMapping/Plugins/WSA/x64.meta → ...SpatialMapping/Scripts/RemoteMapping.meta
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