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missed two prefabs with the unity standard shader applied
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darax committed Oct 24, 2016
1 parent dff6426 commit 3cffb39
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Showing 2 changed files with 6 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,7 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
Expand All @@ -51,10 +52,11 @@ MeshRenderer:
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 474f0e0481d4aa14e92a5ada98042f3a, type: 2}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
Expand All @@ -63,6 +65,7 @@ MeshRenderer:
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedWireframeHidden: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
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4 changes: 2 additions & 2 deletions Assets/HoloToolkit/Utilities/Tests/Prefabs/dot.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -26,10 +26,10 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &2393278
MeshRenderer:
m_ObjectHideFlags: 1
Expand All @@ -43,7 +43,7 @@ MeshRenderer:
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 2100000, guid: 474f0e0481d4aa14e92a5ada98042f3a, type: 2}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
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