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CHIP-8 interpreter in C using SDL2 for graphics and sound. | ||
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# build | ||
``` | ||
cmake CmakeLists.txt | ||
make | ||
``` | ||
The binary is in bin/ | ||
# running | ||
``` | ||
usage: bin/chip8 [scale] [speed] [romfile] | ||
scale - pixel scaling (~5 recommended) | ||
speed - how many cycles per second should be run (60-1000 or so, depends on the game) | ||
``` | ||
A number of example ROM files are provided in the roms/ directory. |
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[16/4/2011]: | ||
- HIRES CHIP-8: Added Hires AstroDodge [Revival Studios, 2008] | ||
- HIRES CHIP-8: Added Hires Worm V4 [Revival Studios/RB, 2007] | ||
- HIRES CHIP-8: Added Trip8 Hires demo [Revival Studios, 2008] | ||
- HIRES CHIP-8: Added Hires Particle Demo [ZeroZshadow, 2008] | ||
- HIRES CHIP-8: Added Hires Stars [Sergey Naydenov, 2010] | ||
- HIRES CHIP-8: Added Hires Sierpinski [Sergey Naydenov, 2010] | ||
- HIRES CHIP-8: Added Hires Maze [David Winter, 19xx] | ||
- HIRES CHIP-8: Added Hires test [-, 1978] | ||
- CHIP-8 Programs: Life [GV Samways, 1980] | ||
- CHIP-8 Programs: Framed MK1 [GV Samways, 1980] | ||
- CHIP-8 Programs: Framed MK2 [GV Samways, 1980] | ||
- CHIP-8 Programs: Clock Program [Bill Fisher, 1981] | ||
- CHIP-8 Games: Russian Roulette [David Ruth, 1982] | ||
- CHIP-8 Games: FlipAround [unknown, 1980] | ||
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[2/1/2011]: | ||
- CHIP-8 DEMOS: Added Particle Demo [ZeroZshadow, 2008] | ||
- SUPERCHIP-8 DEMOS: Added Super Particle Demo [ZeroZshadow, 2008] | ||
- MEGACHIP-8 DEMOS: Added Mega Particle Demo [ZeroZshadow, 2008] | ||
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[19/9/2010]: | ||
- CHIP-8 DEMOS: Added Trip-8 Demo [Revival Studios,2008] | ||
- SUPERCHIP-8 DEMOS: Added SuperTrip-8 Demo [Revival Studios,2008] | ||
- CHIP-8 DEMOS: Added Stars [Sergey Naydenov, 2010] | ||
- CHIP-8 DEMOS: Added Sierpinski [Sergey Naydenov, 2010] | ||
- SUPERCHIP-8 DEMOS: Added SCStars [Sergey Naydenov, 2010] | ||
- SUPERCHIP-8 DEMOS: Added SCSierpinksi [Sergey Naydenov, 2010] | ||
- MEGACHIP-8 DEMOS: Added MegaSierpinski [Sergey Naydenov, 2010] | ||
- CHIP-8 TESTS: Added Division Test [Sergey Naydenov, 2010] | ||
- CHIP-8 TESTS: Added SQRT Test [Sergey Naydenov, 2010] | ||
- CHIP8x and HYBRIDS: Added various ETI660 Hybrids. | ||
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[12/9/2010]: | ||
- CHIP-8 GAMES: Added Worm V4 [RB-Revival Studios, 2007] | ||
- CHIP-8 GAMES: Added ZeroPong [ZeroZshadow, 2007] | ||
- CHIP-8 GAMES: Added Rush Hour [Hap, 2006] (alt) | ||
- CHIP-8 GAMES: Added Pong (alt) | ||
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[11/9/2010]: | ||
- CHIP-8 GAMES: Added a few converted roms from old Viper magazines & manuals. | ||
- Many new roms/programs added. | ||
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[20/8/2010]: | ||
- CHIP-8 GAMES: Added AstroDodge [Revival Studios, 2008] | ||
- SUPERCHIP-8 GAMES: Added Super AstroDodge [Revival Studios, 2008] | ||
- SUPERCHIP-8 DEMOS: Added Climax Slideshow [Revival Studios, 2008] | ||
- Added Author and release-year information for each rom. | ||
- Added Text file by original author for each rom. | ||
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[4/6/2008]: | ||
- Added Zero Demo [ZeroZshadow, 2007] | ||
- Added a number of other new roms. | ||
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[2/10/2007]: | ||
- Initial release of the rom pack | ||
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[Still Wanted]: | ||
- Snafu (Chip-8 Game) | ||
- Life (Chip-8 Demo) | ||
|
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----------------------------------------------------------------------------- | ||
///////////////// | ||
////////////////// | ||
//// //// | ||
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www.chip8.com | ||
----------------------------------------------------------------------------- | ||
Title : Chip-8 Program Pack | ||
Author : Revival Studios | ||
Genre : Compilation | ||
System : Chip-8/SuperChip/MegaChip8 | ||
Last updated : 16/04/2011 | ||
Product ID : RS-C8000 | ||
----------------------------------------------------------------------------- | ||
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This is a collection of all CHIP-8 / SuperChip / MegaChip8 programs i found scattered around the web. I've researched and added information about the original author and year of release for most roms. | ||
The roms are divided in the following categories: | ||
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- CHIP-8 Games | ||
- CHIP-8 Demo's | ||
- CHIP-8 Test programs | ||
- CHIP-8 Hires (hardware compatible 64x64 hires mode) | ||
- CHIP-8X/Hybrid games | ||
- SuperChip Games | ||
- SuperChip Demo's | ||
- SuperChip Test programs | ||
- MegaChip Games | ||
- MegaChip Demo's | ||
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I've also converted various listings from paper to binary form and added them to this package. | ||
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Running the roms: | ||
----------------- | ||
These roms will run in most CHIP-8 emulators and/or the original machines (CHIP8). | ||
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Distribution: | ||
------------- | ||
This package can be freely distributed in its original form. | ||
If you have any additions for this pack, let me know. | ||
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Watch out for more releases soon! | ||
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Revival Studios | ||
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Maze, by David Winter | ||
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Drawing a random maze like this one consists in drawing random diagonal | ||
lines. There are two possibilities: right-to-left line, and left-to-right | ||
line. Each line is composed of a 4*4 bitmap. As the lines must form non- | ||
circular angles, the two bitmaps won't be '/' and '\'. The first one | ||
(right line) will be a little bit modified. See at the end of this source. | ||
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The maze is composed of 16 lines (as the bitmaps are 4 pixels high), each | ||
line consists of 32 bitmaps. | ||
Bitmaps are drawn in random mode. We choose a random value (0 or 1). | ||
If it is 1, we draw a left line bitmap. If it is 0, we draw a right one. |
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Maze, by David Winter | ||
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||
Drawing a random maze like this one consists in drawing random diagonal | ||
lines. There are two possibilities: right-to-left line, and left-to-right | ||
line. Each line is composed of a 4*4 bitmap. As the lines must form non- | ||
circular angles, the two bitmaps won't be '/' and '\'. The first one | ||
(right line) will be a little bit modified. See at the end of this source. | ||
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||
The maze is composed of 16 lines (as the bitmaps are 4 pixels high), each | ||
line consists of 32 bitmaps. | ||
Bitmaps are drawn in random mode. We choose a random value (0 or 1). | ||
If it is 1, we draw a left line bitmap. If it is 0, we draw a right one. |
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This is my particledemo for the Chip-8, SuperChip and MegaChip8. | ||
Works on real hardware as well as emulators | ||
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Enjoy! | ||
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zeroZshadow |
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----------------------------------------------------------------------------- | ||
///////////////// | ||
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www.revival-studios.com | ||
----------------------------------------------------------------------------- | ||
Title : Trip8 / SuperTrip8 demo | ||
Author : Martijn Wenting / Revival Studios | ||
Genre : Demo | ||
System : Chip-8 / SuperChip8 | ||
Date : 14/10/2008 | ||
Product ID : RS-C8004 | ||
----------------------------------------------------------------------------- | ||
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All the contents of this package are (c)Copyright 2008 Revival Studios. | ||
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The contents of the package may only be spread in its original form, and may not be | ||
published or distributed otherwise without the written permission of the authors. | ||
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Description: | ||
------------ | ||
The Trip8/SuperTrip8 demo are demo's for the Chip-8 and SuperChip8 systems. The demo consists of an intro, 3D vectorballs, and 4 randomized dot-effects. | ||
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Writing a demo for the original Chip-8 interpreter was a real pain, since your framerate basically drops in half for every sprite you need to draw. So even clearing and redrawing a few dots will cause the framerate to drop to near zero :) Originally the demo was going to be bigger and there were much more graphical effects programmed/prototyped, but a lot of these effects turned out to be too much for the original unoptimized Chip-8 interpreters to handle. | ||
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Running the Demo: | ||
----------------- | ||
Use the Megachip emulator or any other Chip-8/SuperChip compatible emulator to run the slideshow. | ||
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Credits: | ||
-------- | ||
Programming/Graphics/Design by: Martijn Wenting | ||
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Distribution: | ||
------------- | ||
This package can be freely distributed in its original form. | ||
If you would like to include this slideshow in your rom package, please let me know. | ||
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Watch out for more releases soon! | ||
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Martijn Wenting / Revival Studios | ||
|
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ghabcd` | ||
�x�Vp | ||
�~�fp | ||
���vp | ||
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�x�VEa�Ea��Vp | ||
�~�fFb�Fb�$�fp | ||
���vGc�Gc�4�vp | ||
��ІHd�Hd�DІ*�0��������������<����< |
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This is my first program for the CHIP-8, a simple demo with 4 bouncing sprites. | ||
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Enjoy! |
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Same than PUZZLE2. Wait for randomization... Instead of moving the item by pressing his associated key, move it UP DOWN LEFT RIGHT with respectively 2 8 4 6. Up and Down are inverted as the game uses the original CHIP8 keyboard. |
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9. VIP Animal Race | ||
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Animal Race is a fun game for one person, with an element of luck - sure to | ||
put a smile on your face. Five different animals race against one another | ||
and you have the chance to test your expertise at picking the winner. | ||
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How To Play Animal Race | ||
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1. Load the CHIP-8 interpretor at 0000-01FF | ||
and the game starting at 0200. | ||
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2. Turn RUN switch on. | ||
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3. Wait until the animals are lined up and read to start, then select an animal | ||
by pressing a letter A through E. A mark will appear to the left of the | ||
animal to remind you of the one you have selected. | ||
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4. Decide how much you want to bet (up to a limit of $9), then press that key. | ||
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5. After the race is over, press zero (or any key) to start the next race. | ||
Your winnings or losses will be computed and the new total displayed at | ||
the begining of the next race. | ||
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Hints for expert players | ||
All animals move at approximately the same speed, but they start from different | ||
positions. The odds for each animal are related to the starting position but | ||
include a random element. Some races favor the player and you should bet up to | ||
the limit on these. Some races are unfavorable and you should bet carefully | ||
on these. | ||
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You can win the game by accumulating $256 or more. |
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----------------------------------------------------------------------------- | ||
///////////////// | ||
////////////////// | ||
//// //// | ||
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www.revival-studios.com | ||
----------------------------------------------------------------------------- | ||
Title : Astro Dodge | ||
Author : Martijn Wenting / Revival Studios | ||
Genre : Game | ||
System : Chip8 / SuperChip8 | ||
Date : 18/12/2008 | ||
Product ID : RS-C8003 | ||
----------------------------------------------------------------------------- | ||
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All the contents of this package are (c)Copyright 2008 Revival Studios. | ||
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The contents of the package may only be spread in its original form, and may not be | ||
published or distributed otherwise without the written permission of the authors. | ||
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Description: | ||
------------ | ||
Astro Dodge is an arcade game for the Chip8 and SuperChip8 systems. | ||
Both versions of the game are included in this package. | ||
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Your goal is to make your way through the asteroids field and dodge the asteroids, scoring points for each asteroid you are able to dodge. | ||
Button 2,4,6,8 will move your ship, button 5 will start the game. | ||
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Running the game(s): | ||
-------------------- | ||
The CHIP8 version of the game has been programmed to be compatible with original hardware like the Cosmac VIP and Telmac 1800. | ||
Use the Megachip emulator or any other Chip8/SuperChip compatible emulator to run the game(s). | ||
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Credits: | ||
-------- | ||
Programming and Graphics by: Martijn Wenting | ||
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Distribution: | ||
------------- | ||
This package can be freely distributed in its original form. | ||
If you would like to include this game in your rom package, please let me know. | ||
|
||
Watch out for more releases soon! | ||
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||
|
||
Martijn Wenting / Revival Studios | ||
|
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13. VIP Biorhythm | ||
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The theory of Biorhythm states that there are thre predominant cycles that can influence | ||
human behavior. These include a 23-day physical cycle, a 28-day emotional cycle and a | ||
33-day intellectual cycle. All three cycles start at birth and continue throughout life. | ||
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Each cycle consists of a positive and a negative period. Physical, Emotional and | ||
Intellectual aspects are enhanced during positive periods. Poor performance is | ||
indicated by the negative period of a cycle. | ||
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A critical day occurs on the crossover from the positive to the negative period or | ||
vice versa. A critical day indicates instability in a particular aspect. | ||
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How to Use VIP Biorhythm | ||
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1. Load the CHIP-8 interpreter at 0000-01FF and | ||
the game starting at 0200. | ||
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2. Turn RUN switch on. | ||
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3. Enter birthdate using 2-digit month, 2-digit day, and 4-digit year. | ||
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4. Enter start date using 2-digit month, 2-digit day, and 4-digit year. The start date | ||
indicates the first day of the 32-day Biorhythm chart the program will generate. | ||
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5. After a period of calculation proportional to the span of time involved, the three | ||
cycle curves will be shown for a 32-day period. Each horizontal bit position | ||
represents one day in the cycle. The start day, on the left, and every seventh | ||
day are indicated by week markers. The first day of a positive or negative period | ||
is a critical day. | ||
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6. To advance the start date, hold key F down until the desired date is reached. | ||
To decrement the start date, hold key B down. These functions allow changing the | ||
start date slightly without reentering all the dates and waiting for the calculations | ||
to be preformed. | ||
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7. Press Key 0 to clear the screen and enter a new set of dates. | ||
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See VIPG1-13.jpg | ||
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INTERPRETATION | ||
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Physical Emotional Intellectual | ||
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Positive Period Strong, Good moods, Good Judgement | ||
(Up) Vigorous Cooperative Sharp Mentally | ||
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Negative Period Tire easily, Low Enthusiasm, Low attentiveness | ||
(Down) Less Stamina Feelings Subdued and concentration | ||
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Critical Days Susceptible to injury emotionally unstable, Poor memory, | ||
(Crossover) or Illness, Upset easily Prone to mistakes | ||
Low endurance |
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