Conversation
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The text overflow is a fair critique, but as you said: it happens anyway; it has been brought up in #1275 and elsewhere. Relatively speaking, I don't think it is worse, as the patch increases the existing button size slightly. Off the top of my head, the only "simple" and fast way of automatically resizing buttons (presumably within constraints) is to memoize some sort of I like the One idea I had was to use stacked dots (or bars), like these: |
And the code patch is one line (plus adding a few new files): |
It happens on italian anyway, but rarely on the other languages. But with that PR, it does overflow on all currently supported languages except english |
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Bars I really like. I didn't even know there were tube sizes before this issue! |
Yeah, I added those because i felt that fighters were too strong. Although we often gave them a small amount of missiles, if you had 5 fighters, they could each fire their single missile and devastate a huge ship. So now most fighters have small tubes (and some bombers have a single medium one) In the same vein you can also have medium ships with a single huge missile if they are meant to be more like an "artillery" class. |
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+1 to bars |
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Can we see an assortment of missile icons rotated to say 30 degrees and 60 degrees? I know most ship designs don't do this, but I've got some that do. I'd like to see what the dotted icons look like vs the barred icons when they're rotated |
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"Ribbed for extra pleasure" |
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Perhaps using 1/2/4 lines would make more sense with the damage of the missiles (see #2453) |
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I don't think the icons are large enough to support 4 lines/bars? Three bars use most of the linear space on the current icons, but if the icon is reworked to be a bit "longer," it might work. I'll see what I can do with the SVGs (and thus new PNGs). The Database mentions the damage ratios in passing on the "Weapons" page: "...wary of [large missiles] doubled damage potential" and "[small missiles] only deal half the damage of their basic counterparts...", but it's a little buried. |












Adds labels to missile tube fire buttons; closes #1728?