fix for setPlanetRadius breaks setPosition #2304
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There is some unexpected interaction between setPlanetRadius() and setPosition().
The lua scenario code below works - every 10s the planet gets further from the origin and switches texture. However, if I uncomment the setPlanetRadius(), then the radius and texture update, but the position does not.
This patch fixes it. For some reason it was the first thing I tried, and it worked, but I can't yet describe why it fixes it; so not convinced it's the correct thing to do. With this patch, the radius, texture, and position all update as expected.