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1.3-beta2 release: file manager is up and running, credits now use a …
…base credits + mappack specific, bugfixes
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Baptiste Jonglez
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May 12, 2011
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1.3 (not released yet) | ||
o /!\ Now features recursive drawing of portals! | ||
o New object management that should be a lot more efficient. | ||
o A lot of bugfixes in the menus (were taking 100% CPU). | ||
o Added the long-awaited menu to select a map pack. | ||
o 14 map packs bundled. | ||
o Made things a lot more unix-friendly: now uses '~/.asciiportal/' to store | ||
local data and optionally '/usr/share/asciiportal/' for game data. | ||
o Map pack's 'credits.txt' now gets added to the default credits. | ||
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1.2c bugfixes. | ||
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1.2a (Nov 18 2009) | ||
o WADS keys added. | ||
o Music files changed to OGG. | ||
o Menu item for changing map set disabled. | ||
o 5th default ambient music added. | ||
o Number-pad input is fixed. | ||
o Objects in portals when they collapse are more properly delt with. | ||
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1.2 (Nov 14 2009) | ||
o Controls finally fixed to react instantly. For real this time. | ||
o Original levels reduced from 50 to 25. Extra levels moved to their own pack. | ||
o 4 default musics available for custom map makers. | ||
o Visual effect added when portals change. | ||
o "Next" for portal gun increments when portal is created. | ||
o Key to turn off all portals ('C') added. | ||
o Game speed is now variable. | ||
o Code hopefully compiles nativly for dingoo and GP2X devices. | ||
o There is a known issue involving mouse movement being caught as input. | ||
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1.1 (Oct 21 2009) - Bug fix release: | ||
o Physics bugs concerning boulder movements have been corrected. | ||
o Player will pass through portals determined by aiming direction. | ||
o The keyboard delay pause has been considerably scaled back. (You still may | ||
need to turn before moving, so there may be a pause there.) | ||
o Some levels have been adjusted slightly. | ||
o Comes with all known extra levels and new map packs. | ||
o Player will now "catch" ladders mid fling. | ||
o Level stats no longer try to keep track of time. | ||
o You can now adjust your aim if at the top or bottom of a ladder. | ||
o Portals will no longer count doors as valid walls when calculating normals. | ||
o Portals will no longer open up straight to a chain link wall. | ||
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1.0 (Sept 16 2009) - First public release. |
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Contribute to ASCIIpOrtal | ||
========================= | ||
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ASCIIpOrtal is free software (as in freedom), feel free to look at the | ||
code and adapt it to suit your needs. | ||
As your release might be out-of-date, you might want to have a look at | ||
our Github repository first: | ||
https://github.com/cymonsgames/ASCIIpOrtal | ||
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Bug report | ||
========== | ||
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If you find a bug, please report it either on the issue tracker at | ||
Github [https://github.com/cymonsgames/ASCIIpOrtal/issues] or on the | ||
ASCIIpOrtal forum [http://cymonsgames.com/forum/index.php?board=14.0] | ||
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Contributing code | ||
================= | ||
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If you have some improvements or any change to the code in mind, | ||
please act according to this list: | ||
+ check the git repo. This may be already implemented but not | ||
released; | ||
+ check the issue tracker at Github; | ||
+ check the forum; | ||
+ if your idea hasn't been implemented yet, well, create a post on | ||
the forum first; | ||
+ code it for real. | ||
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If possible, fork the Github repo and fill a merge request when you're | ||
done. Another way to contribute code is to send out patches on the forum. | ||
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Porting ASCIIpOrtal to new systems | ||
================================== | ||
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So far, ASCIIpOrtal has been known to work on the following systems: | ||
+ Windows (cross-compiled on a Linux box, but native compilation | ||
should work using Mingw); | ||
+ Linux 32 bits; | ||
+ Linux 64 bits; | ||
+ Mac OS X (an old version though); | ||
+ GP2X; | ||
+ DINGOO. | ||
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If you want to add a new system to this list, you should start a new | ||
thread on the forum, as it often requires a lot work (getting SDL to | ||
run on the target system, handling user input, ...). | ||
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Official releases | ||
================= | ||
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We officially release ASCIIpOrtal packages for the following systems: | ||
+ Windows: binary zip file; | ||
+ Linux: binary tarball, debian package (not yet available), | ||
Archlinux package (AUR); | ||
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We would be very happy to add other systems to that list -- especially | ||
GP2X and DINGOO, since the code is already running on these. | ||
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To build the releases, we are relying on a custom Makefile set: see | ||
next section. The actual build is done on a 64 bits GNU/Linux system. | ||
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Adding a Makefile | ||
================= | ||
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If you are willing to help, take a look at our Makefile set; it should | ||
be as easy as copying 'Makefile.example' and start editing it. | ||
Make sure to also read 'Makefile.common', and to add your port to the | ||
list in the main 'Makefile'. | ||
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If you get it to work well, please contribute with your Makefile as | ||
well as informations on how to compile ASCIIpOrtal for your target | ||
system. For your information, the build is expected to run on a | ||
64 bits GNU/Linux machine. |
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