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title Plugins in the SDK
source https://code.claude.com/docs/en/agent-sdk/plugins
category code
generated true

Documentation Index

Fetch the complete documentation index at: https://code.claude.com/docs/llms.txt Use this file to discover all available pages before exploring further.

Plugins in the SDK

Load custom plugins to extend Claude Code with skills, agents, hooks, and MCP servers through the Agent SDK

Plugins allow you to extend Claude Code with custom functionality that can be shared across projects. Through the Agent SDK, you can programmatically load plugins from local directories to add skills, agents, hooks, and MCP servers to your agent sessions.

What are plugins?

Plugins are packages of Claude Code extensions that can include:

  • Skills: Model-invoked capabilities that Claude uses autonomously (can also be invoked with /skill-name)
  • Agents: Specialized subagents for specific tasks
  • Hooks: Event handlers that respond to tool use and other events
  • MCP servers: External tool integrations via Model Context Protocol
The `commands/` directory is a legacy format. Use `skills/` for new plugins. Claude Code continues to support both formats for backward compatibility.

For complete information on plugin structure and how to create plugins, see Plugins.

Loading plugins

Load plugins by providing their local file system paths in your options configuration. The type field must be "local", the only value the SDK accepts. To use a plugin distributed through a marketplace or remote repository, download it first and provide the local directory path. The SDK supports loading multiple plugins from different locations.

```typescript TypeScript theme={null} import { query } from "@anthropic-ai/claude-agent-sdk";

for await (const message of query({ prompt: "Hello", options: { plugins: [ { type: "local", path: "./my-plugin" }, { type: "local", path: "/absolute/path/to/another-plugin" } ] } })) { // Plugin commands, agents, and other features are now available }


```python Python theme={null}
import asyncio
from claude_agent_sdk import query, ClaudeAgentOptions


async def main():
    async for message in query(
        prompt="Hello",
        options=ClaudeAgentOptions(
            plugins=[
                {"type": "local", "path": "./my-plugin"},
                {"type": "local", "path": "/absolute/path/to/another-plugin"},
            ]
        ),
    ):
        # Plugin commands, agents, and other features are now available
        pass


asyncio.run(main())

Path specifications

Plugin paths can be:

  • Relative paths: Resolved relative to your current working directory (for example, "./plugins/my-plugin")
  • Absolute paths: Full file system paths (for example, "/home/user/plugins/my-plugin")
The path should point to the plugin's root directory: the parent of `skills/`, `agents/`, `hooks/`, `commands/` (legacy), or `.claude-plugin/`, not a subdirectory.

Verifying plugin installation

When plugins load successfully, they appear in the system initialization message. You can verify that your plugins are available:

```typescript TypeScript theme={null} import { query } from "@anthropic-ai/claude-agent-sdk";

for await (const message of query({ prompt: "Hello", options: { plugins: [{ type: "local", path: "./my-plugin" }] } })) { if (message.type === "system" && message.subtype === "init") { // Check loaded plugins console.log("Plugins:", message.plugins); // Example: [{ name: "my-plugin", path: "./my-plugin" }]

  // Plugin skills appear with the plugin name as a prefix
  console.log("Skills:", message.skills);
  // Example: ["my-plugin:greet"]

  // Plugin commands use the same prefix, and skills appear here too
  console.log("Commands:", message.slash_commands);
  // Example: ["compact", "context", "my-plugin:custom-command", "my-plugin:greet"]
}

}


```python Python theme={null}
import asyncio
from claude_agent_sdk import query, ClaudeAgentOptions, SystemMessage


async def main():
    async for message in query(
        prompt="Hello",
        options=ClaudeAgentOptions(
            plugins=[{"type": "local", "path": "./my-plugin"}]
        ),
    ):
        if isinstance(message, SystemMessage) and message.subtype == "init":
            # Check loaded plugins
            print("Plugins:", message.data.get("plugins"))
            # Example: [{"name": "my-plugin", "path": "./my-plugin"}]

            # Plugin skills appear with the plugin name as a prefix
            print("Skills:", message.data.get("skills"))
            # Example: ["my-plugin:greet"]

            # Plugin commands use the same prefix, and skills appear here too
            print("Commands:", message.data.get("slash_commands"))
            # Example: ["compact", "context", "my-plugin:custom-command", "my-plugin:greet"]


asyncio.run(main())

Using plugin skills

Skills from plugins are automatically namespaced with the plugin name to avoid conflicts. To invoke one directly, send /plugin-name:skill-name as the prompt.

```typescript TypeScript theme={null} import { query } from "@anthropic-ai/claude-agent-sdk";

// Load a plugin with a custom /greet skill for await (const message of query({ prompt: "/my-plugin:greet", // Use plugin skill with namespace options: { plugins: [{ type: "local", path: "./my-plugin" }] } })) { // Claude executes the custom greeting skill from the plugin if (message.type === "assistant") { console.log(message.message.content); } }


```python Python theme={null}
import asyncio
from claude_agent_sdk import query, ClaudeAgentOptions, AssistantMessage, TextBlock


async def main():
    # Load a plugin with a custom /greet skill
    async for message in query(
        prompt="/demo-plugin:greet",  # Use plugin skill with namespace
        options=ClaudeAgentOptions(
            plugins=[{"type": "local", "path": "./plugins/demo-plugin"}]
        ),
    ):
        # Claude executes the custom greeting skill from the plugin
        if isinstance(message, AssistantMessage):
            for block in message.content:
                if isinstance(block, TextBlock):
                    print(f"Claude: {block.text}")


asyncio.run(main())
If you installed a plugin via the CLI (for example, `/plugin install my-plugin@marketplace`), you can still use it in the SDK by providing its installation path. Check `~/.claude/plugins/` for CLI-installed plugins.

Complete example

Here's a full example demonstrating plugin loading and usage:

```typescript TypeScript theme={null} import { query } from "@anthropic-ai/claude-agent-sdk"; import * as path from "path";

async function runWithPlugin() { const pluginPath = path.join(__dirname, "plugins", "my-plugin");

console.log("Loading plugin from:", pluginPath);

for await (const message of query({
  prompt: "What custom commands do you have available?",
  options: {
    plugins: [{ type: "local", path: pluginPath }],
    maxTurns: 3
  }
})) {
  if (message.type === "system" && message.subtype === "init") {
    console.log("Loaded plugins:", message.plugins);
    console.log("Available skills:", message.skills);
    console.log("Available commands:", message.slash_commands);
  }

  if (message.type === "assistant") {
    console.log("Assistant:", message.message.content);
  }
}

}

runWithPlugin().catch(console.error);


```python Python theme={null}
#!/usr/bin/env python3
"""Example demonstrating how to use plugins with the Agent SDK."""

from pathlib import Path
import anyio
from claude_agent_sdk import (
    AssistantMessage,
    ClaudeAgentOptions,
    SystemMessage,
    TextBlock,
    query,
)


async def run_with_plugin():
    """Example using a custom plugin."""
    plugin_path = Path(__file__).parent / "plugins" / "demo-plugin"

    print(f"Loading plugin from: {plugin_path}")

    options = ClaudeAgentOptions(
        plugins=[{"type": "local", "path": str(plugin_path)}],
        max_turns=3,
    )

    async for message in query(
        prompt="What custom commands do you have available?", options=options
    ):
        if isinstance(message, SystemMessage) and message.subtype == "init":
            print(f"Loaded plugins: {message.data.get('plugins')}")
            print(f"Available skills: {message.data.get('skills')}")
            print(f"Available commands: {message.data.get('slash_commands')}")

        if isinstance(message, AssistantMessage):
            for block in message.content:
                if isinstance(block, TextBlock):
                    print(f"Assistant: {block.text}")


if __name__ == "__main__":
    anyio.run(run_with_plugin)

Plugin structure reference

A plugin directory typically contains a .claude-plugin/plugin.json manifest file. The manifest is optional. When omitted, Claude Code auto-discovers components from the directory layout. The directory can include:

my-plugin/
├── .claude-plugin/
│   └── plugin.json          # Plugin manifest (optional, components auto-discovered without it)
├── skills/                   # Agent Skills (invoked autonomously or via /skill-name)
│   └── my-skill/
│       └── SKILL.md
├── commands/                 # Legacy: use skills/ instead
│   └── custom-cmd.md
├── agents/                   # Custom agents
│   └── specialist.md
├── hooks/                    # Event handlers
│   └── hooks.json
└── .mcp.json                # MCP server definitions

For detailed information on creating plugins, see:

Common use cases

Development and testing

Load plugins during development without installing them globally:

plugins: [{ type: "local", path: "./dev-plugins/my-plugin" }];

Project-specific extensions

Include plugins in your project repository for team-wide consistency:

plugins: [{ type: "local", path: "./project-plugins/team-workflows" }];

Multiple plugin sources

Combine plugins from different locations:

plugins: [
  { type: "local", path: "./local-plugin" },
  { type: "local", path: "~/.claude/custom-plugins/shared-plugin" }
];

Troubleshooting

Plugin not loading

If your plugin doesn't appear in the init message:

  1. Check the path: ensure the path points to the plugin root directory, the parent of skills/, agents/, hooks/, commands/ (legacy), or .claude-plugin/
  2. Validate plugin.json: if your plugin includes a manifest, ensure it has valid JSON syntax
  3. Check file permissions: ensure the plugin directory is readable

Skills not appearing

If plugin skills don't work:

  1. Use the namespace: invoke plugin skills as /plugin-name:skill-name
  2. Check init message: verify the skill appears in the skills list with the correct namespace
  3. Validate skill files: ensure each skill has a SKILL.md file in its own subdirectory under skills/, for example skills/my-skill/SKILL.md

Path resolution issues

If relative paths don't work:

  1. Check working directory: Relative paths are resolved from your current working directory
  2. Use absolute paths: For reliability, consider using absolute paths
  3. Normalize paths: Use path utilities to construct paths correctly

See also