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removing visual studio installer and changing cache (#28)
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coffeebe4code authored Nov 26, 2024
1 parent 1647251 commit a6570e2
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6 changes: 3 additions & 3 deletions .github/workflows/ci.yml
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Expand Up @@ -24,7 +24,7 @@ jobs:
if ($LASTEXITCODE) { throw "Error" }
./target/release/ty obj test/main.ty
if ($LASTEXITCODE) { throw "Error" }
./target/release/ty link main -o .ty-cache/main.o
./target/release/ty link main -o .ty/main.o
if ($LASTEXITCODE) { throw "Error" }
./target/main
if ($LASTEXITCODE) { throw "Error" }
Expand All @@ -42,7 +42,7 @@ jobs:
cargo test
./target/release/e2e
./target/release/ty obj test/main.ty
./target/release/ty link main -o .ty-cache/main.o
./target/release/ty link main -o .ty/main.o
./target/main
build-macos:
Expand All @@ -57,5 +57,5 @@ jobs:
cargo test
./target/release/e2e
./target/release/ty obj test/main.ty
./target/release/ty link main -o .ty-cache/main.o
./target/release/ty link main -o .ty/main.o
./target/main
4 changes: 2 additions & 2 deletions .gitignore
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Expand Up @@ -2,7 +2,7 @@
callgrind*

# type lang
.ty-cache
.ty
#windows installer
.vs
# Generated by Cargo
Expand All @@ -18,4 +18,4 @@ Cargo.lock

# Added by cargo

/target
target
8 changes: 4 additions & 4 deletions README.md
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@@ -1,8 +1,9 @@
# type-lang

Type-lang or __ty__. Is a rust/zig/typescript inspired language. There is one main goal of __ty__ and that is to become the best high level language without a Garbage Collector. Every decision for syntax, language features, and implementation will point back to that main goal.
Type-lang or **ty**. Is a rust/zig/typescript inspired language. There is one main goal of **ty** and that is to become the best high level language without a Garbage Collector. Every decision for syntax, language features, and implementation will point back to that main goal.

#### Build from source

Ty requires a relatively recent version of cargo.

```
Expand Down Expand Up @@ -32,17 +33,16 @@ You can view the location of the current main test file here.
[main.ty](./test/main.ty)
That file will have almost every feature once it is supported, so check the file, for possibilities


Future versions of ty will have a much more robust easy to use build system.
For now, compiling a program requires these steps, first generate the object files

`ty obj main.ty,other.ty`

this puts the object files in a directory `.ty-cache`
this puts the object files in a directory `.ty`

then link to a final executable.

`ty link my-cli -o .ty-cache/main.o,.ty-cache/other.o`
`ty link my-cli -o .ty/main.o,.ty/other.o`

you can then execute your new binary.

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6 changes: 3 additions & 3 deletions e2e/src/main.rs
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Expand Up @@ -19,10 +19,10 @@ fn main() {
}",
Path::new("main.ty"),
);
let input = Path::new(".ty-cache/main.o").to_path_buf();
let output = Path::new(".ty-cache/main").to_path_buf();
let input = Path::new(".ty/main.o").to_path_buf();
let output = Path::new(".ty/main").to_path_buf();
link(vec![&input], &output);
let output = Command::new(".ty-cache/main")
let output = Command::new(".ty/main")
.args(&[""])
.spawn()
.expect("main to run")
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3 changes: 1 addition & 2 deletions installers/windows/.gitignore
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@@ -1,2 +1 @@
Release
Debug
Output
674 changes: 674 additions & 0 deletions installers/windows/LICENSE

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204 changes: 0 additions & 204 deletions installers/windows/TypeLangSolution/MergeModule1/MergeModule1.vdproj

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