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killerwife edited this page May 15, 2023 · 14 revisions

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The unit_condition table

Official table structure - used for condition checks on units

Structure

Field Type NULL Key Default Comments
Id int(11) unsigned NO PRIMARY 0 Primary Key
Flags int(11) unsigned NO 0
Variable_0 int(11) unsigned NO 0
Variable_1 int(11) unsigned NO 0
Variable_2 int(11) unsigned NO 0
Variable_3 int(11) unsigned NO 0
Variable_4 int(11) unsigned NO 0
Variable_5 int(11) unsigned NO 0
Variable_6 int(11) unsigned NO 0
Variable_7 int(11) unsigned NO 0
Op_0 int(11) unsigned NO 0
Op_1 int(11) unsigned NO 0
Op_2 int(11) unsigned NO 0
Op_3 int(11) unsigned NO 0
Op_4 int(11) unsigned NO 0
Op_5 int(11) unsigned NO 0
Op_6 int(11) unsigned NO 0
Op_7 int(11) unsigned NO 0
Value_0 int(11) unsigned NO 0
Value_1 int(11) unsigned NO 0
Value_2 int(11) unsigned NO 0
Value_3 int(11) unsigned NO 0
Value_4 int(11) unsigned NO 0
Value_5 int(11) unsigned NO 0
Value_6 int(11) unsigned NO 0
Value_7 int(11) unsigned NO 0

Uses

combat_condition
creature_spell_targeting

Description of the fields

Id

Numeric identifier

Flags

By default, multiple conditions are executed with AND operation. Possible to set UNIT_CONDITION_FLAG_OR to make them OR.

Variable_0

Variable_1

Variable_2

Variable_3

Variable_4

Variable_5

Variable_6

Variable_7

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