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unit_condition
killerwife edited this page May 15, 2023
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14 revisions
Back to world database list of tables.
Official table structure - used for condition checks on units
| Field | Type | NULL | Key | Default | Comments |
|---|---|---|---|---|---|
| Id | int(11) unsigned | NO | PRIMARY | 0 | Primary Key |
| Flags | int(11) unsigned | NO | 0 | ||
| Variable_0 | int(11) unsigned | NO | 0 | ||
| Variable_1 | int(11) unsigned | NO | 0 | ||
| Variable_2 | int(11) unsigned | NO | 0 | ||
| Variable_3 | int(11) unsigned | NO | 0 | ||
| Variable_4 | int(11) unsigned | NO | 0 | ||
| Variable_5 | int(11) unsigned | NO | 0 | ||
| Variable_6 | int(11) unsigned | NO | 0 | ||
| Variable_7 | int(11) unsigned | NO | 0 | ||
| Op_0 | int(11) unsigned | NO | 0 | ||
| Op_1 | int(11) unsigned | NO | 0 | ||
| Op_2 | int(11) unsigned | NO | 0 | ||
| Op_3 | int(11) unsigned | NO | 0 | ||
| Op_4 | int(11) unsigned | NO | 0 | ||
| Op_5 | int(11) unsigned | NO | 0 | ||
| Op_6 | int(11) unsigned | NO | 0 | ||
| Op_7 | int(11) unsigned | NO | 0 | ||
| Value_0 | int(11) unsigned | NO | 0 | ||
| Value_1 | int(11) unsigned | NO | 0 | ||
| Value_2 | int(11) unsigned | NO | 0 | ||
| Value_3 | int(11) unsigned | NO | 0 | ||
| Value_4 | int(11) unsigned | NO | 0 | ||
| Value_5 | int(11) unsigned | NO | 0 | ||
| Value_6 | int(11) unsigned | NO | 0 | ||
| Value_7 | int(11) unsigned | NO | 0 |
combat_condition
creature_spell_targeting
Numeric identifier
By default, multiple conditions are executed with AND operation. Possible to set UNIT_CONDITION_FLAG_OR to make them OR.