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  • Add missing emote dialog when demons unsummon
  • Make script NPC invisible
  • Remove creature_movement_template entries that produce bad movement (handled in cpp scripting now)
  • Tweaked wave spawn timers

- Add missing emote dialog when demons unsummon
- Make script NPC invisible
- Remove `creature_movement_template` entries that produce bad movement (handled in cpp scripting now)
- Tweaked wave spawn timers
@@ -0,0 +1,157 @@
-- missing emote dialog
INSERT INTO `script_texts` (`entry`, `content_default`, `sound`, `type`, `language`, `emote`, `broadcast_text_id`, `comment`)
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@AnonXS AnonXS May 11, 2024

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script_texts is obsolete and does not belong into db repo

-- missing emote dialog
INSERT INTO `script_texts` (`entry`, `content_default`, `sound`, `type`, `language`, `emote`, `broadcast_text_id`, `comment`)
VALUES ('-1429005', '%s is pulled back to Xoroth!', '0', '2', '0', '0', '10063', 'Xoroth demon unsummoned');
INSERT INTO `broadcast_text` (`Id`, `Text`, `Text1`, `ChatTypeID`, `LanguageID`, `ConditionID`, `EmotesID`, `Flags`, `SoundEntriesID1`, `SoundEntriesID2`, `EmoteID1`, `EmoteID2`, `EmoteID3`, `EmoteDelay1`, `EmoteDelay2`, `EmoteDelay3`, `VerifiedBuild`)
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this should exist in some form.

UPDATE `creature_template` SET `ExtraFlags` = 128 WHERE `Entry` = 14501;

-- produces janky movement, removing to handle in script
DELETE FROM `creature_movement_template` WHERE `Entry` IN (14482, 14483);
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@AnonXS AnonXS May 11, 2024

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most of this and following data should be in instance file, so it can be properly diffed..

VALUES ('10063', '%s is pulled back to Xoroth!', '', '2', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '0', '0', '31882');

-- make DND creature invisible
UPDATE `creature_template` SET `ExtraFlags` = 128 WHERE `Entry` = 14501;
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Faction seems to be 90, isnt there a better solution then adding 128 as extraflag?

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2 participants