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A continuation and conversion from C to C++ of the "map" project. Keys: W,A,S,D - move forward, left, back, right arrow keys - same as above Q,E - rotate left, right shift+W,shift+S - rotate up, down Esc - Quit game DEBUG KEYS: +,- - speed up or slow down movement and rotation F12 - Changes between QWERTY and DVORAK 2012/02/10 - made some code simplifications in rendering - part completion of texture loading - easier 2D rendering 2012/02/06 - Can load a 24-bit Windows .bmp images as title background 2012/02/02 - Hardcoded a title screen, with key explanation 2012/01/30(update) - Displays message text 2012/01/30 - added HUD drawing - added dialogue box (no text display yet) - diff game modes available to restrict certain user inputs to game modes 2012/01/29 - implemented classes instead of structs for game data - each class has an update function called on idle loops - program ends when user walks up to the big red rectangle TODO: - change dialogue text colour - add events/event queue for messages so reading a message (space or enter) can trigger events - check if idle loop function is executed on movement frames
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Game Engine Test in C++
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