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<?xml version="1.0" encoding="UTF-8"?> | ||
<component type="desktop-application"> | ||
<id>org.ioquake3.ioquake3</id> | ||
<launchable type="desktop-id">ioquake3.desktop</launchable> | ||
<metadata_license>CC0-1.0</metadata_license> | ||
<project_license>GPL-2.0-or-later</project_license> | ||
<name>ioquake3</name> | ||
<summary>Free and open-source Quake 3 based engine</summary> | ||
<description> | ||
<p> | ||
ioquake3 is a free and open-source software first person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code. | ||
</p> | ||
<p> | ||
The source code is licensed under the GPL version 2, and was first released under that license by id software on August 20th, 2005. Since then, | ||
our dedicated team has been working hard to improve it, fixing bugs, and adding just the right new features to make the engine even better than before. | ||
</p> | ||
</description> | ||
<url type="homepage">https://ioquake3.org</url> | ||
<url type="bugtracker">https://github.com/ioquake/ioq3/issues</url> | ||
<url type="vcs-browser">https://github.com/ioquake/ioq3</url> | ||
<developer_name>The ioquake Group</developer_name> | ||
<content_rating type="oars-1.1"> | ||
<content_attribute id="violence-realistic">intense</content_attribute> | ||
<content_attribute id="violence-bloodshed">intense</content_attribute> | ||
<content_attribute id="social-chat">intense</content_attribute> | ||
<content_attribute id="social-audio">intense</content_attribute> | ||
</content_rating> | ||
</component> |