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feat(core/five): patch PopZone / Zone max limit #3152

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ook3D
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@ook3D ook3D commented Feb 13, 2025

Goal of this PR

Increases the max amount of PopCycles / Zones allowed at once. useful for if someone is creating a DLC island or map extension or just modifying the existing zones.
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How is this PR achieving the goal

hooking the necessary locations and increasing the amount
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This PR applies to the following area(s)

FiveM
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Successfully tested on

Game builds: ..
3407
Platforms: Windows, Linux
Windows

Checklist

  • Code compiles and has been tested successfully.
  • Code explains itself well and/or is documented.
  • My commit message explains what the changes do and what they are for.
  • No extra compilation warnings are added by these changes.

Fixes issues

@github-actions github-actions bot added the invalid Requires changes before it's considered valid and can be (re)triaged label Feb 13, 2025
@prikolium-cfx
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Thanks for your contribution. Could you please provide use cases for that?

@ook3D
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ook3D commented Mar 4, 2025

Thanks for your contribution. Could you please provide use cases for that?

If you are creating new areas with a bunch of zones, you will quickly hit the limit, or if you are splitting the existing zones into smaller ones to allow for more specific spawning of ai, same story

@AlexSystem32
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I already mentioned this with reason in the issues and this solves it.
#2921

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3 participants