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Add Rifle parts as items to reduce power of having early Shadow Rifle.
Resolve oddities with locked locations towards the pool. Add easy boss logic option to require a weapon available in the stage. Add easy craft logic requiring Shadow Rifle to destroy crafts. Add frequency percentage fields to reduce number of checks for improved balance vs other games / overload of junk items. Fix issue with Boss Tokens not checking completion boss rule. Add additional handling for disabling Devil Doom due to softlock. Handle level progression decreasing, such as disabling FH Shields or using the Heal Cannon. Fix logic issue with weapon access due to lambda capture issue.
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