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layout: post | ||
title: Know thyself. The New Year's resolution that underlies all productivity advice | ||
author: Charles Sutton | ||
tags: | ||
- advice | ||
- how to think | ||
- creative productivity | ||
date: 2019-01-05 16:40:00 | ||
--- | ||
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I'm a sucker for New Year's resolutions. | ||
Every year I make up a half dozen resolutions, | ||
usually the same ones each year, and carefully track | ||
my progress for at least two or three months | ||
before I get busy and forget all about them. | ||
And in all seriousness, I'm happy about this, because | ||
sometimes, for maybe one resolution in four, | ||
I'm still able to make a lasting | ||
change in my habits. That's more than enough | ||
to justify the effort, | ||
as long as I take the failures in good humor. | ||
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You don't have to be as silly about resolutions as I am, | ||
or even to have any resolutions at all, but the underlying | ||
principle is important for any creative work. | ||
You could say that it's the underlying principle | ||
behind all of the advice in this blog. | ||
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You need to know yourself, understand the way you think, | ||
adapt the way you work to the way you think, | ||
and always keep looking for ways to work better. | ||
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You will have all kinds of little | ||
preferences about when you are most alert, creative, | ||
and productive. Maybe you like to work in the morning. | ||
Maybe you like to have a bit of background noise, | ||
like in a coffee shop. Maybe you need almost absolute | ||
quiet. Maybe you like to work from home, or maybe | ||
you prefer the structure of having an office, | ||
where your work space is separate from home. | ||
Maybe you like to pace around the office, | ||
talking to yourself and gesticulating wildly. | ||
Or maybe that's just me. Ahem. | ||
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Whatever it is, you need to learn what makes | ||
you think most effectively, and seek out that environment. | ||
No one can do that for you. Your best work space | ||
will be different | ||
for you than it is for me. (And good thing, too, otherwise | ||
all of Google would be people bumping into each other | ||
in the hallways | ||
because they were too busy talking to themselves.) | ||
The only way to know is to experiment and find out what | ||
works for you. | ||
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And it's also vital for us to keep experimenting, | ||
no matter how senior we are in our careers. | ||
One reason is (I think this is from David Allen), | ||
"The better you get, the better you'd *better* get." | ||
As you become more accomplished, you gain a reputation | ||
which means that more demands are placed on you. | ||
Another reason is that no matter how good you are, | ||
you haven't learned all of the tricks. | ||
Your mental rhythms change as you get older, | ||
just as an athlete in his thirties trains differently | ||
than a teenager. Finally, the creative challenges change | ||
as you get later in your career, as you need to learn to | ||
adapt to the way that the field has changed in twenty years. | ||
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What's always appealed to me about the research | ||
career is that you never stop learning. | ||
This is as much true for how you set up | ||
the environment of your work as it is for the | ||
content of your work. |
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layout: post | ||
title: The three PhD Comic strips that are actually good research advice | ||
author: Charles Sutton | ||
tags: | ||
- advice | ||
- advice in popular culture | ||
- phd comics | ||
date: 2019-02-02 16:40:00 | ||
--- | ||
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If you're reading this blog, then you already know about | ||
[PhD Comics](http://phdcomics.com). If you really haven't | ||
seen them before, click the link and read them now. | ||
They are more insightful and funnier than anything | ||
in this blog. | ||
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It goes without saying, however, that | ||
you should not model your own career | ||
on the characters in the PhD comics strip. | ||
For one thing, they've been in grad school | ||
for more than 20 years. | ||
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Amazingly, though, there are three PhD comic strips, | ||
and probably only three, | ||
that are actually good research advice: | ||
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* [Writing your thesis outline.](http://phdcomics.com/comics/archive.php?comicid=715) | ||
A thesis is daunting. How do you write an entire | ||
book over five-plus years? Instead, I like to tell my students | ||
to think and plan at the level of individual papers. Basically, | ||
you have three content chapters of your thesis, and | ||
so if you have three strong papers that fit together | ||
thematically, then you set up one paper per each chapter, | ||
and there you are! No sweat. | ||
I call | ||
this the "PhD Comics Guide to Writing Your Thesis." | ||
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* [Amount of time writing one email](http://phdcomics.com/comics/archive.php?comicid=1047). I saw this comic | ||
when I was a junior professor, and | ||
I immediately realized: (a) this is so true, | ||
and (b) I needed to act more like the professor | ||
in the comic strip. This is how I learned | ||
that when you have | ||
many things to decide, you must decide quickly. | ||
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* [The evolution of intellectual freedom](http://phdcomics.com/comics/archive.php?comicid=1436). | ||
Sometimes you have | ||
to take big risks in your work | ||
and follow your own star. Once you learn | ||
the basic technical skills needed for research, it is so easy | ||
to do only incremental work, follow what the cool people are doing, and focus on what's likely | ||
to get you jobs and funding. There are good reasons to do | ||
some of this, but if this is all that you do, | ||
then why are you in research? | ||
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An alternate way to interpret this comic is based on a | ||
comment I heard in a talk from Daniel Marcu. | ||
Even in academia, you always have customers for your research, | ||
just as businesses have customers and artists have | ||
an audience. |