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Posts for the new year.
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75 changes: 75 additions & 0 deletions _posts/2019-01-05-know-thyself.md
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---
layout: post
title: Know thyself. The New Year's resolution that underlies all productivity advice
author: Charles Sutton
tags:
- advice
- how to think
- creative productivity
date: 2019-01-05 16:40:00
---

I'm a sucker for New Year's resolutions.
Every year I make up a half dozen resolutions,
usually the same ones each year, and carefully track
my progress for at least two or three months
before I get busy and forget all about them.
And in all seriousness, I'm happy about this, because
sometimes, for maybe one resolution in four,
I'm still able to make a lasting
change in my habits. That's more than enough
to justify the effort,
as long as I take the failures in good humor.

You don't have to be as silly about resolutions as I am,
or even to have any resolutions at all, but the underlying
principle is important for any creative work.
You could say that it's the underlying principle
behind all of the advice in this blog.

You need to know yourself, understand the way you think,
adapt the way you work to the way you think,
and always keep looking for ways to work better.

You will have all kinds of little
preferences about when you are most alert, creative,
and productive. Maybe you like to work in the morning.
Maybe you like to have a bit of background noise,
like in a coffee shop. Maybe you need almost absolute
quiet. Maybe you like to work from home, or maybe
you prefer the structure of having an office,
where your work space is separate from home.
Maybe you like to pace around the office,
talking to yourself and gesticulating wildly.
Or maybe that's just me. Ahem.

Whatever it is, you need to learn what makes
you think most effectively, and seek out that environment.
No one can do that for you. Your best work space
will be different
for you than it is for me. (And good thing, too, otherwise
all of Google would be people bumping into each other
in the hallways
because they were too busy talking to themselves.)
The only way to know is to experiment and find out what
works for you.

And it's also vital for us to keep experimenting,
no matter how senior we are in our careers.
One reason is (I think this is from David Allen),
"The better you get, the better you'd *better* get."
As you become more accomplished, you gain a reputation
which means that more demands are placed on you.
Another reason is that no matter how good you are,
you haven't learned all of the tricks.
Your mental rhythms change as you get older,
just as an athlete in his thirties trains differently
than a teenager. Finally, the creative challenges change
as you get later in your career, as you need to learn to
adapt to the way that the field has changed in twenty years.

What's always appealed to me about the research
career is that you never stop learning.
This is as much true for how you set up
the environment of your work as it is for the
content of your work.
61 changes: 61 additions & 0 deletions _posts/2019-02-02-phd-comics.md
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---
layout: post
title: The three PhD Comic strips that are actually good research advice
author: Charles Sutton
tags:
- advice
- advice in popular culture
- phd comics
date: 2019-02-02 16:40:00
---

If you're reading this blog, then you already know about
[PhD Comics](http://phdcomics.com). If you really haven't
seen them before, click the link and read them now.
They are more insightful and funnier than anything
in this blog.

It goes without saying, however, that
you should not model your own career
on the characters in the PhD comics strip.
For one thing, they've been in grad school
for more than 20 years.

Amazingly, though, there are three PhD comic strips,
and probably only three,
that are actually good research advice:

* [Writing your thesis outline.](http://phdcomics.com/comics/archive.php?comicid=715)
A thesis is daunting. How do you write an entire
book over five-plus years? Instead, I like to tell my students
to think and plan at the level of individual papers. Basically,
you have three content chapters of your thesis, and
so if you have three strong papers that fit together
thematically, then you set up one paper per each chapter,
and there you are! No sweat.
I call
this the "PhD Comics Guide to Writing Your Thesis."

* [Amount of time writing one email](http://phdcomics.com/comics/archive.php?comicid=1047). I saw this comic
when I was a junior professor, and
I immediately realized: (a) this is so true,
and (b) I needed to act more like the professor
in the comic strip. This is how I learned
that when you have
many things to decide, you must decide quickly.

* [The evolution of intellectual freedom](http://phdcomics.com/comics/archive.php?comicid=1436).
Sometimes you have
to take big risks in your work
and follow your own star. Once you learn
the basic technical skills needed for research, it is so easy
to do only incremental work, follow what the cool people are doing, and focus on what's likely
to get you jobs and funding. There are good reasons to do
some of this, but if this is all that you do,
then why are you in research?

An alternate way to interpret this comic is based on a
comment I heard in a talk from Daniel Marcu.
Even in academia, you always have customers for your research,
just as businesses have customers and artists have
an audience.

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