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@villor villor commented Aug 2, 2025

bevyengine#20158

Looks like the recent sync with bevy main caused us to lose some feathers stuff

  • Added the (next-gen-scenes-specific) pane examples back to the feathers example
  • Migrated tool_button to use EntityCursor
  • Fixed AlphaPattern not setting the MaterialNode handle properly
    • This was probably due to the fact that spawn_scene does not insert the whole bundle at once yet
    • Now uses #[require] and a component hook to initialize it in a way that works with spawn_scene - a nice plus was this allowed us to get rid of the extra plugin and resource
  • Cleaned up some unused imports

Back in business:
Screenshot 2025-08-02 at 19 24 13

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@viridia viridia left a comment

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Haha, now I don't have to work on this!

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@cart cart left a comment

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Oops! Much appreciated!

@cart cart merged commit 62e3c6e into cart:next-gen-scenes Aug 3, 2025
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3 participants