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Release v4.8.4
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CHANGELOG.md

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# Changelog
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## 4.8.4 (2020-10-05)
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### Enhancements
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* Add device id to error reports on Cocoa platforms
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[#203](https://github.com/bugsnag/bugsnag-unity/pull/203)
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* Update bugsnag-cocoa to v5.23.5:
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* Fix JSON serialisation of strings with control characters
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[#739](https://github.com/bugsnag/bugsnag-cocoa/pull/739)
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* Removed non-thread safe date formatter
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[#758](https://github.com/bugsnag/bugsnag-cocoa/pull/758)
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* Fix incorrect string comparison of thread names in Mach exception handling
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[#721](https://github.com/bugsnag/bugsnag-cocoa/pull/721)
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* Move binary images store declaration from header file
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[#725](https://github.com/bugsnag/bugsnag-cocoa/pull/725)
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* Avoid dereference null pointer in JSON serialisation
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[#637](https://github.com/bugsnag/bugsnag-cocoa/pull/637)
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[Naugladur](https://github.com/Naugladur)
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* Fix DYLD lock mechanism preventing compilation on iOS <10.
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[#675](https://github.com/bugsnag/bugsnag-cocoa/pull/675)
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* Fixed an issue where an app could deadlock during a crash if unfavourable
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timing caused DYLD lock contention.
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[#580](https://github.com/bugsnag/bugsnag-cocoa/pull/580)
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* Fix possible report corruption when using `notify()` from multiple threads
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when configured to skip capturing/reporting background thread contents
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(generally only Unity games).
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[#442](https://github.com/bugsnag/bugsnag-cocoa/pull/442)
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* Added several additional event fields (`codeBundleId`, `osName`,
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`modelNumber`, `locale`) that were missing from the OOM reports.
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[#444](https://github.com/bugsnag/bugsnag-cocoa/pull/444)
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* Bugsnag now correctly records a new session if it is returning to
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the foreground after more than 60 seconds in the background.
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[#529](https://github.com/bugsnag/bugsnag-cocoa/pull/529)
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## 4.8.3 (2020-06-10)
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### Bug fixes

build.cake

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var solution = File("./BugsnagUnity.sln");
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var configuration = Argument("configuration", "Release");
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var project = File("./src/BugsnagUnity/BugsnagUnity.csproj");
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var version = "4.8.3";
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var version = "4.8.4";
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Task("Restore-NuGet-Packages")
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.Does(() => NuGetRestore(solution));

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