Simple ad implementation using Admob mediation
- Included Adapters:
- UnityAds
- AdColony
- AppLovin
- Liftoff (Vungle)
// -----------------------------------------------------------------------------
// Initialization
// -----------------------------------------------------------------------------
// DEBUGGING
//-----------
#if IS_DEBUG
// set debug mode TRUE on debug builds (FALSE by default)
AdImplementation.SetIsDebug( true );
// enable logging on debug builds (FALSE BY DEFAULT)
AdImplementation.SetLogEnabled( true );
#if UNITY_IOS
// set the test device ID for Google User Messaging Platform
AdImplementation.SetTestDeviceUMP( "xxx" );
// set the test device ID for Google AdMob
AdImplementation.SetTestDeviceAdMob( "xxx" );
#elif UNITY_ANDROID
// set the test device ID for Google User Messaging Platform
AdImplementation.SetTestDeviceUMP( "xxx" );
// set the test device ID for Google AdMob
AdImplementation.SetTestDeviceAdMob("xxx");
#endif
#endif
// OPTIONNAL
//-----------
// Optionaly Set if app is targeted for children (default FALSE)
AdImplementation.SetTargetChildrenType( TargetChildren.FALSE );
// Optionaly set a global handler for adOpen
AdImplementation.SetOnAdOpen( () =>
{
Debug.Log( "AN AD HAS BEEN OPENED" );
});
// Optionaly set an handler for adClose
AdImplementation.SetOnAdClose( () =>
{
Debug.Log( "AN AD HAS BEEN CLOSED" );
} );
// Optionaly set an handler for ImpressionData
AdImplementation.SetImpressionDataHandler( data =>
{
Debug.Log( $"IMPRESSION DATA RECEIVED {data}" );
});
// Optionnaly set a UserID for the current User
// used for server side validation of rewarded ads
AdImplementation.SetUserID( USER_ID );
// MANDATORY
//-----------
// Set the placement Ids
AdImplementation.SetUnitIds( adRewardId, adInterstitialId );
// Start the initialisation
AdImplementation.Initialize();
// -----------------------------------------------------------------------------
// Usage
// -----------------------------------------------------------------------------
// Show a rewarded ad if available
if( AdImplementation.HasRewardedAvailable )
{
AdImplementation.ShowRewarded( ok =>
{
// if ok == true the reward can be delivered
var okstr = ok ? "OK" : "NOT OK";
Debug.Log( $"REWARDED AD complete {okstr}" );
} );
}
// Show an interstitial ad if available
if( AdImplementation.HasInterstitialAvailable )
{
AdImplementation.ShowInterstitial( ok =>
{
// if ok == true the ad has been seen completely
var okstr = ok ? "OK" : "NOT OK";
Debug.Log( $"INTERSITIOAL AD complete {okstr}" );
} );
}
// Apres mise a jour du package GoogleAdMob:
// - Verifier GoogleMobileAds/Editor/ManifestProcessor.cs et fixer les url du fichier manifest
private const string MANIFEST_RELATIVE_PATH = "Plugins/Android/AndroidManifest.xml";
- handle multiple rewarded and interstitial placements