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readme for Unity sample updated
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bibigone committed May 28, 2020
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6 changes: 4 additions & 2 deletions K4AdotNet.Samples.Unity/readme.md
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Expand Up @@ -17,6 +17,7 @@ then copy the following files from `tools` folder of Body Tracking SDK to `Asset
* `cudnn64_7.dll`,
* `cublas64_100.dll`,
* `cudart64_100.dll`,
* `onnxruntime.dll`,
* `vcomp140.dll`.

## Dependencies
Expand All @@ -25,16 +26,17 @@ This plugin depends on the following managed and native libraries and data files
* **K4AdotNet** managed library (see `..\K4AdotNet\bin\Debug\netstandard2.0` or ``..\K4AdotNet\bin\Release\netstandard2.0`` folder):
* `K4AdotNet.dll`
* `K4AdotNet.deps.json`
* native libraries from **Azure Kinect Sensor SDK 1.3.0** (see `..\externals\k4a\windows-desktop\amd64` folder):
* native libraries from **Azure Kinect Sensor SDK 1.4.0** (see `..\externals\k4a\windows-desktop\amd64` folder):
* `depthengine_2_0.dll`
* `k4a.dll`
* `k4arecord.dll`
* native libraries and ONNX-file from **Azure Kinect Body Tracking SDK 0.9.4** (you can download and install MSI package from [here](https://docs.microsoft.com/en-us/azure/kinect-dk/body-sdk-download) and find required files in `tools` subdirectory of installation destination directory):
* native libraries and ONNX-file from **Azure Kinect Body Tracking SDK 1.0.x** (you can download and install MSI package from [here](https://docs.microsoft.com/en-us/azure/kinect-dk/body-sdk-download) and find required files in `tools` subdirectory of installation destination directory):
* `k4abt.dll`,
* `dnn_model_2_0.onnx`,
* `cudnn64_7.dll`,
* `cublas64_100.dll`,
* `cudart64_100.dll`,
* `onnxruntime.dll`,
* `vcomp140.dll`.

As a rule `prepare.cmd` does the trick, but you can copy all dependencies to `Assets\Plugins\K4AdotNet` folder of this plugin manually.
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