Expose WindowDestroyed events
#9016
Merged
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Objective
I'm creating an iOS game and had to find a way to persist game state when the application is terminated. This required listening to the
applicationWillTerminate()method, but I cannot do so myself anymore sincewinitalready set up a delegate to listen for it, and there can be only one delegate.So I had to move up the stack and try to respond to one of the events from
winitinstead. It appearswinitfires two events that could serve my purpose:WindowEvent::DestroyedandEvent::LoopDestroyed. It seemed to me the former might be slightly more generally useful, and I also found a past discussion that suggested it would be appropriate for Bevy to have aWindowDestroyedevent: #5589 (comment)Solution
WindowDestroyedevent, which fires whenwinitfiresWindowEvent::Destroyed.Changelog
Added
WindowDestroyedevent type. It is used to indicate a window has been destroyed by the windowing system.