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@cart cart commented Jul 29, 2022

Objective

Sadly, #4944 introduces a serious exponential despawn behavior, which cannot be included in 0.8. Handling AABBs properly is a controversial topic and one that deserves more time than the day we have left before release.

Solution

This reverts commit c2b332f.

@cart cart added the A-Rendering Drawing game state to the screen label Jul 29, 2022
@alice-i-cecile alice-i-cecile added the C-Performance A change motivated by improving speed, memory usage or compile times label Jul 29, 2022
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cart commented Jul 29, 2022

bors r+

bors bot pushed a commit that referenced this pull request Jul 29, 2022
# Objective

Sadly, #4944 introduces a serious exponential despawn behavior, which cannot be included in 0.8. [Handling AABBs properly is a controversial topic](#5423 (comment)) and one that deserves more time than the day we have left before release.

## Solution

This reverts commit c2b332f.
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bors bot commented Jul 29, 2022

@bors bors bot changed the title Revert "Recalculate entity aabbs when meshes change (#4944)" [Merged by Bors] - Revert "Recalculate entity aabbs when meshes change (#4944)" Jul 29, 2022
@bors bors bot closed this Jul 29, 2022
inodentry pushed a commit to IyesGames/bevy that referenced this pull request Aug 8, 2022
bevyengine#5489)

# Objective

Sadly, bevyengine#4944 introduces a serious exponential despawn behavior, which cannot be included in 0.8. [Handling AABBs properly is a controversial topic](bevyengine#5423 (comment)) and one that deserves more time than the day we have left before release.

## Solution

This reverts commit c2b332f.
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
bevyengine#5489)

# Objective

Sadly, bevyengine#4944 introduces a serious exponential despawn behavior, which cannot be included in 0.8. [Handling AABBs properly is a controversial topic](bevyengine#5423 (comment)) and one that deserves more time than the day we have left before release.

## Solution

This reverts commit c2b332f.
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
bevyengine#5489)

# Objective

Sadly, bevyengine#4944 introduces a serious exponential despawn behavior, which cannot be included in 0.8. [Handling AABBs properly is a controversial topic](bevyengine#5423 (comment)) and one that deserves more time than the day we have left before release.

## Solution

This reverts commit c2b332f.
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A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times

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