add calculate_tile_pos function #22456
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+24
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This adds a corresponding and opposite function to TilemapChunk::calculate_tile_transform. Similarly to that function, which ignores whether or not the given coordinates are outside of the chunk, returns the IVec2 of the coordinates the tile would have been at if such a tile existed, including returning negative values.
Objective
There is currently an awkward asymmetry in the fact that the TilemapChunk allows converting from a tile position to a Transform, but does not allow converting from a general translation to a tile position. This seeks to fix this.
Solution
This adds the function TilemapChunk::calculate_tile_pos
Testing
Testing this function is simple. ideally, it should always do the opposite of the calculate_tile_transform function.