Skip to content
Open
Show file tree
Hide file tree
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
62 changes: 31 additions & 31 deletions crates/bevy_pbr/src/render/mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -288,8 +288,8 @@ impl Plugin for MeshRenderPlugin {
}

render_app
.init_resource::<MeshPipelineViewLayouts>()
.init_resource::<MeshPipeline>();
.add_systems(RenderStartup, init_mesh_pipeline_view_layouts)
.add_systems(RenderStartup, init_mesh_pipeline);
}

// Load the mesh_bindings shader module here as it depends on runtime information about
Expand Down Expand Up @@ -1881,35 +1881,35 @@ pub struct MeshPipeline {
pub skins_use_uniform_buffers: bool,
}

impl FromWorld for MeshPipeline {
fn from_world(world: &mut World) -> Self {
let shader = load_embedded_asset!(world, "mesh.wgsl");
let mut system_state: SystemState<(
Res<RenderDevice>,
Res<RenderAdapter>,
Res<MeshPipelineViewLayouts>,
)> = SystemState::new(world);
let (render_device, render_adapter, view_layouts) = system_state.get_mut(world);

let clustered_forward_buffer_binding_type = render_device
.get_supported_read_only_binding_type(CLUSTERED_FORWARD_STORAGE_BUFFER_COUNT);

MeshPipeline {
view_layouts: view_layouts.clone(),
clustered_forward_buffer_binding_type,
mesh_layouts: MeshLayouts::new(&render_device, &render_adapter),
shader,
per_object_buffer_batch_size: GpuArrayBuffer::<MeshUniform>::batch_size(
&render_device.limits(),
),
binding_arrays_are_usable: binding_arrays_are_usable(&render_device, &render_adapter),
clustered_decals_are_usable: decal::clustered::clustered_decals_are_usable(
&render_device,
&render_adapter,
),
skins_use_uniform_buffers: skins_use_uniform_buffers(&render_device.limits()),
}
}
fn init_mesh_pipeline(world: &mut World) {
let shader = load_embedded_asset!(world, "mesh.wgsl");
let mut system_state: SystemState<(
Res<RenderDevice>,
Res<RenderAdapter>,
Res<MeshPipelineViewLayouts>,
)> = SystemState::new(world);
let (render_device, render_adapter, view_layouts) = system_state.get_mut(world);

let clustered_forward_buffer_binding_type =
render_device.get_supported_read_only_binding_type(CLUSTERED_FORWARD_STORAGE_BUFFER_COUNT);

let res = MeshPipeline {
view_layouts: view_layouts.clone(),
clustered_forward_buffer_binding_type,
mesh_layouts: MeshLayouts::new(&render_device, &render_adapter),
shader,
per_object_buffer_batch_size: GpuArrayBuffer::<MeshUniform>::batch_size(
&render_device.limits(),
),
binding_arrays_are_usable: binding_arrays_are_usable(&render_device, &render_adapter),
clustered_decals_are_usable: decal::clustered::clustered_decals_are_usable(
&render_device,
&render_adapter,
),
skins_use_uniform_buffers: skins_use_uniform_buffers(&render_device.limits()),
};

world.insert_resource(res);
}

impl MeshPipeline {
Expand Down
86 changes: 43 additions & 43 deletions crates/bevy_pbr/src/render/mesh_view_bindings.rs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ use bevy_ecs::{
query::Has,
resource::Resource,
system::{Commands, Query, Res},
world::{FromWorld, World},
world::World,
};
use bevy_image::BevyDefault as _;
use bevy_light::{EnvironmentMapLight, IrradianceVolume};
Expand Down Expand Up @@ -450,49 +450,49 @@ pub struct MeshPipelineViewLayouts(
pub Arc<[MeshPipelineViewLayout; MeshPipelineViewLayoutKey::COUNT]>,
);

impl FromWorld for MeshPipelineViewLayouts {
fn from_world(world: &mut World) -> Self {
// Generates all possible view layouts for the mesh pipeline, based on all combinations of
// [`MeshPipelineViewLayoutKey`] flags.

let render_device = world.resource::<RenderDevice>();
let render_adapter = world.resource::<RenderAdapter>();

let clustered_forward_buffer_binding_type = render_device
.get_supported_read_only_binding_type(CLUSTERED_FORWARD_STORAGE_BUFFER_COUNT);
let visibility_ranges_buffer_binding_type = render_device
.get_supported_read_only_binding_type(VISIBILITY_RANGES_STORAGE_BUFFER_COUNT);

Self(Arc::new(array::from_fn(|i| {
let key = MeshPipelineViewLayoutKey::from_bits_truncate(i as u32);
let entries = layout_entries(
clustered_forward_buffer_binding_type,
visibility_ranges_buffer_binding_type,
key,
render_device,
render_adapter,
);
pub fn init_mesh_pipeline_view_layouts(world: &mut World) {
// Generates all possible view layouts for the mesh pipeline, based on all combinations of
// [`MeshPipelineViewLayoutKey`] flags.

let render_device = world.resource::<RenderDevice>();
let render_adapter = world.resource::<RenderAdapter>();

let clustered_forward_buffer_binding_type =
render_device.get_supported_read_only_binding_type(CLUSTERED_FORWARD_STORAGE_BUFFER_COUNT);
let visibility_ranges_buffer_binding_type =
render_device.get_supported_read_only_binding_type(VISIBILITY_RANGES_STORAGE_BUFFER_COUNT);

let res = MeshPipelineViewLayouts(Arc::new(array::from_fn(|i| {
let key = MeshPipelineViewLayoutKey::from_bits_truncate(i as u32);
let entries = layout_entries(
clustered_forward_buffer_binding_type,
visibility_ranges_buffer_binding_type,
key,
render_device,
render_adapter,
);
#[cfg(debug_assertions)]
let texture_count: usize = entries
.iter()
.flat_map(|e| {
e.iter()
.filter(|entry| matches!(entry.ty, BindingType::Texture { .. }))
})
.count();

MeshPipelineViewLayout {
main_layout: BindGroupLayoutDescriptor::new(key.label(), &entries[0]),
binding_array_layout: BindGroupLayoutDescriptor::new(
format!("{}_binding_array", key.label()),
&entries[1],
),
empty_layout: BindGroupLayoutDescriptor::new(format!("{}_empty", key.label()), &[]),
#[cfg(debug_assertions)]
let texture_count: usize = entries
.iter()
.flat_map(|e| {
e.iter()
.filter(|entry| matches!(entry.ty, BindingType::Texture { .. }))
})
.count();

MeshPipelineViewLayout {
main_layout: BindGroupLayoutDescriptor::new(key.label(), &entries[0]),
binding_array_layout: BindGroupLayoutDescriptor::new(
format!("{}_binding_array", key.label()),
&entries[1],
),
empty_layout: BindGroupLayoutDescriptor::new(format!("{}_empty", key.label()), &[]),
#[cfg(debug_assertions)]
texture_count,
}
})))
}
texture_count,
}
})));

world.insert_resource(res);
}

impl MeshPipelineViewLayouts {
Expand Down
Loading