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@atlv24 atlv24 commented Jan 3, 2026

Objective

  • Name error type more accurately, its about the shader cache not pipeline cache.
  • Put naga error in Box to make type smaller and clippy happy

Solution

  • do it

Testing

  • examples run

@atlv24 atlv24 added A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jan 3, 2026
@IQuick143 IQuick143 added the D-Straightforward Simple bug fixes and API improvements, docs, test and examples label Jan 3, 2026
@kfc35 kfc35 added the M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide label Jan 8, 2026
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if i understand correctly, the change to box the error doesn’t change anything with how #[error(transparent)] outputs, so this should be ok, but someone can double check me on this

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Labels

A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward

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3 participants