Skip to content

Conversation

@andriyDev
Copy link
Contributor

Objective

Solution

  • Specify the settings for the LUTs to disable sRGB.
  • Also make the LUTs only accessible in the render world.

Testing

  • Ran the anti_aliasing example. Compared no AA to SMAA and it looks different now!

@andriyDev andriyDev added C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Oct 7, 2025
@andriyDev andriyDev added this to the 0.17.3 milestone Oct 7, 2025
@andriyDev andriyDev added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Oct 7, 2025
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Oct 7, 2025
Merged via the queue into bevyengine:main with commit 5ef1176 Oct 7, 2025
47 checks passed
@github-project-automation github-project-automation bot moved this to Done in Rendering Oct 7, 2025
tigregalis pushed a commit to tigregalis/bevy that referenced this pull request Oct 7, 2025
# Objective

- Fixes bevyengine#21425.
- Prior to bevyengine#19408, we were loading the LUTs with sRGB off. bevyengine#19408
accidentally did not maintain this behavior.

## Solution

- Specify the settings for the LUTs to disable sRGB.
- Also make the LUTs only accessible in the render world.

## Testing

- Ran the anti_aliasing example. Compared no AA to SMAA and it looks
different now!
mate-h pushed a commit to mate-h/bevy that referenced this pull request Oct 22, 2025
# Objective

- Fixes bevyengine#21425.
- Prior to bevyengine#19408, we were loading the LUTs with sRGB off. bevyengine#19408
accidentally did not maintain this behavior.

## Solution

- Specify the settings for the LUTs to disable sRGB.
- Also make the LUTs only accessible in the render world.

## Testing

- Ran the anti_aliasing example. Compared no AA to SMAA and it looks
different now!
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

Projects

Status: Done

Development

Successfully merging this pull request may close these issues.

SMAA does not work on 0.17

4 participants