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Initial raytraced lighting progress (bevy_solari) #19058
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e28c8c8
WIP
JMS55 f42c25b
Add logo
JMS55 58507ba
Guard extra buffer usages behind a cargo feature
JMS55 fdf123f
Better pattern to contain RT buffer usages entirely within bevy_solari
JMS55 f9e5aa2
Add extra mesh allocator buffer usages instead of overwriting
JMS55 cfb1ba2
Merge commit '301f61845a26107ab36f83d2702f471642be25b1' into solari6
JMS55 92997a0
Add BLAS creation code
JMS55 7224fcd
WIP scene bindings
JMS55 e7b9aa5
Add binding array helpers
JMS55 c9dd3ab
WIP scene binder
JMS55 c635e31
WIP scene binding
JMS55 182e88b
WIP example setup
JMS55 27abb14
Misc
JMS55 135bcb4
Bugfix
JMS55 e9ea256
WIP pathtracer
JMS55 324f1be
Fix?
JMS55 491effd
Switch to uploading geometry slices instead of descriptors
JMS55 60d86b3
Fixes
JMS55 e60addf
Use patched naga_oil
JMS55 e387883
Scene binder WIP
JMS55 231ca08
Simplify code
JMS55 0b0db2c
Add material bindings
JMS55 5ff7c4d
Misc reorder
JMS55 7ebea4a
Fix mesh binding array shader types
JMS55 45bd908
Merge commit '73f03327c234f935ba7328220f6a25e3b33e1899' into solari6
JMS55 f0e13b2
Note down some bugs
JMS55 f2873c0
Note that RaytracingMesh3d cannot be used standalone
JMS55 c8eddb3
Add missing import
JMS55 6e78a94
Reset pathtracer accumulation on view
JMS55 d4e4dba
Hide modules
JMS55 5959cdd
Add light source data to the scene
JMS55 6804f61
Add missing bindings
JMS55 757c1e5
Add enable_raytracing flag to Mesh, misc other changes
JMS55 f89e2f7
Merge commit '18e1bf1c3ddf6b102a416b4886b40c025e800cd6' into solari6
JMS55 4f5a2ec
Fix merge
JMS55 18cb7fc
Remove Mesh3d to skip raster rendering when pathtracer is on
JMS55 305c015
Basic pathtracer
JMS55 4354944
Misc
JMS55 123628a
Add emissive mesh sampling utilities
JMS55 63272d1
Bugfixes
JMS55 1f051f8
Add NEE for emissive meshes
JMS55 4005334
Implement support for directional lights (seems too dim though)
JMS55 7bc608f
Rename irradiance to radiance in the path tracer, since it's a single…
JMS55 b9134ee
Adjust RAY_T_MIN
JMS55 5f79f7a
Fix directional light units
JMS55 4c6abfe
Misc
JMS55 49166b1
Rename directional light color to illuminance
JMS55 a4ef1f0
Merge commit 'cd67bac544a874f668c706b837c8b3093dfb9545' into solari6
JMS55 044474a
Make sun size configurable
JMS55 f26e0c1
Fix incorrect throughput calculation, add comments
JMS55 7dc5458
Remove russian roulette bias
JMS55 d25d52e
Change example clear color for raster
JMS55 9adcdd0
Misc
JMS55 2dc2589
Add release notes
JMS55 eb48343
Fix release notes
JMS55 d80f376
Fix overflows with high sample counts
JMS55 7753735
Specify commit of forked naga_oil
JMS55 51c5f56
Update crates/bevy_solari/src/pathtracer/node.rs
JMS55 86f2aa2
Add more docs to Mesh::enable_raytracing
JMS55 c5e178a
Merge commit '45ba5b9f0347710d0b84979631fae6f690434d62' into solari6
JMS55 a31e549
Misc
JMS55 f83a666
CI fixes
JMS55 e070d7b
Doc fmt
JMS55 569b85d
CI fixes
JMS55 45bcffd
Update to naga_oil 0.17.1
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Original file line number | Diff line number | Diff line change |
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[package] | ||
name = "bevy_solari" | ||
version = "0.16.0-dev" | ||
edition = "2024" | ||
description = "Provides raytraced lighting for Bevy Engine" | ||
homepage = "https://bevyengine.org" | ||
repository = "https://github.com/bevyengine/bevy" | ||
license = "MIT OR Apache-2.0" | ||
keywords = ["bevy"] | ||
|
||
[dependencies] | ||
# bevy | ||
bevy_app = { path = "../bevy_app", version = "0.16.0-dev" } | ||
bevy_asset = { path = "../bevy_asset", version = "0.16.0-dev" } | ||
bevy_color = { path = "../bevy_color", version = "0.16.0-dev" } | ||
bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.16.0-dev" } | ||
bevy_derive = { path = "../bevy_derive", version = "0.16.0-dev" } | ||
bevy_ecs = { path = "../bevy_ecs", version = "0.16.0-dev" } | ||
bevy_math = { path = "../bevy_math", version = "0.16.0-dev" } | ||
bevy_mesh = { path = "../bevy_mesh", version = "0.16.0-dev" } | ||
bevy_pbr = { path = "../bevy_pbr", version = "0.16.0-dev" } # TODO: Ideally remove this dependency | ||
bevy_platform = { path = "../bevy_platform", version = "0.16.0-dev", default-features = false, features = [ | ||
"std", | ||
] } | ||
bevy_reflect = { path = "../bevy_reflect", version = "0.16.0-dev" } | ||
bevy_render = { path = "../bevy_render", version = "0.16.0-dev" } | ||
bevy_transform = { path = "../bevy_transform", version = "0.16.0-dev" } | ||
|
||
# other | ||
tracing = { version = "0.1", default-features = false, features = ["std"] } | ||
derive_more = { version = "1", default-features = false, features = ["from"] } | ||
|
||
[lints] | ||
workspace = true | ||
|
||
[package.metadata.docs.rs] | ||
rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"] | ||
all-features = true |
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Does this being true mean its building a BLAS for all meshes even when bevy_solari is not in use?
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How about instead, defaulting to false, and having a method on Mesh which checks the set of vertex attributes is {{POSITION, NORMAL, UV_0, TANGENT}} before setting the bool to true, and returns an error otherwise?
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Depends by what you mean by "not in use". If the solari scene plugin is added to the app, your GPU supports RT, and the mesh is compatible and has enable_raytracing: true, then yes the mesh will get a BLAS built.
If the plugin is not loaded (it's not part of default apps) / your GPU does not support RT, or the mesh is not compatible or has RT off, then no a BLAS won't be built.
The raytracing_enabled field is not meant to be "whether or not the mesh is compatible for RT". The field is meant for cases where you don't want to build a BLAS for a mesh even if it's compatible. E.g. for higher level LODs if you're using exclusively lower level LODs for RT to reduce BLAS and traversal cost. I'll update the docs to make this explicit.