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Compress default bundles #1588

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29 changes: 9 additions & 20 deletions crates/bevy_pbr/src/entity.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,40 +2,29 @@ use crate::{light::Light, material::StandardMaterial, render_graph::FORWARD_PIPE
use bevy_asset::Handle;
use bevy_ecs::bundle::Bundle;
use bevy_render::{
draw::Draw,
mesh::Mesh,
pipeline::{RenderPipeline, RenderPipelines},
prelude::Visible,
render_graph::base::MainPass,
prelude::MeshBundle,
};
use bevy_transform::prelude::{GlobalTransform, Transform};

/// A component bundle for "pbr mesh" entities
#[derive(Bundle)]
pub struct PbrBundle {
pub mesh: Handle<Mesh>,
pub material: Handle<StandardMaterial>,
pub main_pass: MainPass,
pub draw: Draw,
pub visible: Visible,
pub render_pipelines: RenderPipelines,
pub transform: Transform,
pub global_transform: GlobalTransform,
#[bundle]
pub mesh: MeshBundle,
}

impl Default for PbrBundle {
fn default() -> Self {
Self {
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
FORWARD_PIPELINE_HANDLE.typed(),
)]),
mesh: Default::default(),
visible: Default::default(),
mesh: MeshBundle {
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
FORWARD_PIPELINE_HANDLE.typed(),
)]),
..Default::default()
},
material: Default::default(),
main_pass: Default::default(),
draw: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
}
}
}
Expand Down
34 changes: 16 additions & 18 deletions crates/bevy_render/src/entity.rs
Original file line number Diff line number Diff line change
Expand Up @@ -11,18 +11,18 @@ use crate::{
use base::MainPass;
use bevy_asset::Handle;
use bevy_ecs::bundle::Bundle;
use bevy_transform::components::{GlobalTransform, Transform};
use bevy_transform::{components::Transform, TransformBundle};

/// A component bundle for "mesh" entities
#[derive(Bundle, Default)]
#[derive(Bundle, Default, Clone)]
pub struct MeshBundle {
pub mesh: Handle<Mesh>,
pub draw: Draw,
pub visible: Visible,
pub render_pipelines: RenderPipelines,
pub main_pass: MainPass,
pub transform: Transform,
pub global_transform: GlobalTransform,
#[bundle]
pub game_object: TransformBundle,
}

/// Component bundle for camera entities with perspective projection
Expand All @@ -33,8 +33,8 @@ pub struct PerspectiveCameraBundle {
pub camera: Camera,
pub perspective_projection: PerspectiveProjection,
pub visible_entities: VisibleEntities,
pub transform: Transform,
pub global_transform: GlobalTransform,
#[bundle]
pub game_object: TransformBundle,
}

impl PerspectiveCameraBundle {
Expand All @@ -50,8 +50,7 @@ impl PerspectiveCameraBundle {
},
perspective_projection: Default::default(),
visible_entities: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
game_object: Default::default(),
}
}
}
Expand All @@ -65,8 +64,7 @@ impl Default for PerspectiveCameraBundle {
},
perspective_projection: Default::default(),
visible_entities: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
game_object: Default::default(),
}
}
}
Expand All @@ -79,8 +77,8 @@ pub struct OrthographicCameraBundle {
pub camera: Camera,
pub orthographic_projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
pub transform: Transform,
pub global_transform: GlobalTransform,
#[bundle]
pub transforms: TransformBundle,
}

impl OrthographicCameraBundle {
Expand All @@ -99,8 +97,10 @@ impl OrthographicCameraBundle {
..Default::default()
},
visible_entities: Default::default(),
transform: Transform::from_xyz(0.0, 0.0, far - 0.1),
global_transform: Default::default(),
transforms: TransformBundle {
transform: Transform::from_xyz(0.0, 0.0, far - 0.1),
global_transform: Default::default(),
},
}
}

Expand All @@ -116,8 +116,7 @@ impl OrthographicCameraBundle {
..Default::default()
},
visible_entities: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
transforms: Default::default(),
}
}

Expand All @@ -129,8 +128,7 @@ impl OrthographicCameraBundle {
},
orthographic_projection: Default::default(),
visible_entities: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
transforms: Default::default(),
}
}
}
62 changes: 23 additions & 39 deletions crates/bevy_sprite/src/entity.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,43 +5,34 @@ use crate::{
use bevy_asset::Handle;
use bevy_ecs::bundle::Bundle;
use bevy_render::{
mesh::Mesh,
pipeline::{RenderPipeline, RenderPipelines},
prelude::{Draw, Visible},
render_graph::base::MainPass,
prelude::{MeshBundle, Visible},
};
use bevy_transform::prelude::{GlobalTransform, Transform};

#[derive(Bundle, Clone)]
pub struct SpriteBundle {
pub sprite: Sprite,
pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
pub material: Handle<ColorMaterial>,
pub main_pass: MainPass,
pub draw: Draw,
pub visible: Visible,
pub render_pipelines: RenderPipelines,
pub transform: Transform,
pub global_transform: GlobalTransform,
#[bundle]
pub mesh: MeshBundle,
}

impl Default for SpriteBundle {
fn default() -> Self {
Self {
mesh: QUAD_HANDLE.typed(),
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
SPRITE_PIPELINE_HANDLE.typed(),
)]),
visible: Visible {
is_transparent: true,
mesh: MeshBundle {
mesh: QUAD_HANDLE.typed(),
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
SPRITE_PIPELINE_HANDLE.typed(),
)]),
visible: Visible {
is_transparent: true,
..Default::default()
},
..Default::default()
},
main_pass: MainPass,
draw: Default::default(),
sprite: Default::default(),
material: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
}
}
}
Expand All @@ -54,33 +45,26 @@ pub struct SpriteSheetBundle {
pub sprite: TextureAtlasSprite,
/// A handle to the texture atlas that holds the sprite images
pub texture_atlas: Handle<TextureAtlas>,
/// Data pertaining to how the sprite is drawn on the screen
pub draw: Draw,
pub visible: Visible,
pub render_pipelines: RenderPipelines,
pub main_pass: MainPass,
pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
pub transform: Transform,
pub global_transform: GlobalTransform,
#[bundle]
pub mesh: MeshBundle,
}

impl Default for SpriteSheetBundle {
fn default() -> Self {
Self {
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
SPRITE_SHEET_PIPELINE_HANDLE.typed(),
)]),
visible: Visible {
is_transparent: true,
mesh: MeshBundle {
mesh: QUAD_HANDLE.typed(),
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
SPRITE_SHEET_PIPELINE_HANDLE.typed(),
)]),
visible: Visible {
is_transparent: true,
..Default::default()
},
..Default::default()
},
main_pass: MainPass,
mesh: QUAD_HANDLE.typed(),
draw: Default::default(),
sprite: Default::default(),
texture_atlas: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
}
}
}
9 changes: 4 additions & 5 deletions crates/bevy_text/src/text2d.rs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ use bevy_render::{
renderer::RenderResourceBindings,
};
use bevy_sprite::{TextureAtlas, QUAD_HANDLE};
use bevy_transform::prelude::{GlobalTransform, Transform};
use bevy_transform::{components::GlobalTransform, TransformBundle};
use bevy_window::Windows;
use glyph_brush_layout::{HorizontalAlign, VerticalAlign};

Expand All @@ -28,8 +28,8 @@ pub struct Text2dBundle {
pub draw: Draw,
pub visible: Visible,
pub text: Text,
pub transform: Transform,
pub global_transform: GlobalTransform,
#[bundle]
pub transforms: TransformBundle,
pub main_pass: MainPass,
pub calculated_size: CalculatedSize,
}
Expand All @@ -45,8 +45,7 @@ impl Default for Text2dBundle {
..Default::default()
},
text: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
transforms: Default::default(),
main_pass: MainPass {},
calculated_size: CalculatedSize {
size: Size::default(),
Expand Down
10 changes: 9 additions & 1 deletion crates/bevy_transform/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,12 @@ pub mod hierarchy;
pub mod transform_propagate_system;

pub mod prelude {
pub use crate::{components::*, hierarchy::*, TransformPlugin};
pub use crate::{components::*, hierarchy::*, TransformBundle, TransformPlugin};
}

use bevy_app::prelude::*;
use bevy_ecs::{
bundle::Bundle,
schedule::{ParallelSystemDescriptorCoercion, SystemLabel},
system::IntoSystem,
};
Expand All @@ -22,6 +23,13 @@ pub enum TransformSystem {
ParentUpdate,
}

// TODO: Bikeshed this name
#[derive(Default, Bundle, Clone, Debug)]
pub struct TransformBundle {
pub transform: Transform,
pub global_transform: GlobalTransform,
}

impl Plugin for TransformPlugin {
fn build(&self, app: &mut AppBuilder) {
app.register_type::<Children>()
Expand Down
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