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Remove InstanceId
when Scene Despawn
#12778
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0ca3c93
Remove `InstanceId` when Scene Despawn
kumikaya 0f9cc30
Fix leak in `spawned_instances`
kumikaya 96110ec
Add remove hook for normal scenes
kumikaya 9c5249b
use `get_entity_mut` to despawn entities
kumikaya 7a525c4
Merge branch 'main' into fix-#12746
6b9cb55
Add component hooks via `App::world`
kumikaya 3f53a0f
Merge branch 'fix-#12746' of github.com:341101/bevy into fix-#12746
kumikaya c10dbbb
Remove unused import
kumikaya 2f61029
Merge branch 'main' into fix-#12746
4bb2ecc
Replace `resource_mut` with `get_resource_mut`
kumikaya 56b57d8
Merge branch 'fix-#12746' of github.com:341101/bevy into fix-#12746
kumikaya 9029b35
Fix CI
kumikaya d1db9b2
Merge branch 'main' into fix-#12746
346dfd6
Add despawn scene test
kumikaya 237d083
Merge branch 'fix-#12746' of github.com:341101/bevy into fix-#12746
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Extremely minor nit, but is there a reason that one of these is
if let
and the other one islet ... else
, instead of both beinglet ... else
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Looks like using
let ... else
consistently would be better. The reason for the inconsistency between the two is that in a later commit, I changedresource_mut
toget_resource_mut
, but I didn't notice that theif let
expression needed to correspond to it.