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Overlaps and anisotropic filtering #22
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…f intersection is at an endpoint, though.
…n boolean values. Lots of assumptions, e.g. at most one intersection point. Known bug: problem if arc intersects segment at arc endpoint. Why is u=nan?
…ontours are drawn. Need to fix subsequent contours though.
…tour intersection now checks roughly before doing too many calculations.
…still visible, and coinciding contours seems to fail.
… with cedilla case.
…ture, made a vertex for each contour.
…n be used to add dotted edges soon.
…e contour relationship graph.
…t contains other contours passing through it.
…ter merge, though. Requires bipartite graphs.
…ral code cleanup.
… not correct for line segments, and does not use this stored value.
…phy_sdf, but still not perfect at corners.
… compartmentalized in glyphy_sdf somewhat, but a seaming bug is back, and vector sometimes points backwards.
…-sdf. Still have seams. :-(
This is how you can compile this on a Windows machine: https://github.com/behdad/glyphy/blob/master/appveyor.yml simply, installing vcpkg and glew, freetype and freeglut upon it. Also this is where glsl to header file conversion is happening: https://github.com/behdad/glyphy/blob/master/win32/glyphy.vcxproj#L86 , before builds. |
BTW, thanks for the contribution, perhaps Behdad will look into this and merge it later but I like to suggest doing squash for this to make it more clear and readable. Thanks! |
Hi,
Here's my pull request :) See https://www.sendspace.com/file/9zzaac for my take on glyphy-anisotropic.
I couldn't figure out how auto-generation of shader header files was done, so I hard copied those. I also created a little CMakeList.txt.
Build instructions for Visual Studio (I used 2015 Community):
Regards,
Izmael