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Overlaps and anisotropic filtering #22

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izzyreal
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Hi,

Here's my pull request :) See https://www.sendspace.com/file/9zzaac for my take on glyphy-anisotropic.

I couldn't figure out how auto-generation of shader header files was done, so I hard copied those. I also created a little CMakeList.txt.

Build instructions for Visual Studio (I used 2015 Community):

  • Use cmake config on the dir that contains CMakeList.txt, hit "Generate", hit "Open Project".
  • Once in Visual Studio, use NuGet Package Manager to install nupengl.core and freetype2 to the glyphy-demo project.
  • Hit F5 to compile and run.

Regards,
Izmael

Maysum Panju added 30 commits May 9, 2012 18:08
…n boolean values. Lots of assumptions, e.g. at most one intersection point. Known bug: problem if arc intersects segment at arc endpoint. Why is u=nan?
…ontours are drawn. Need to fix subsequent contours though.
…tour intersection now checks roughly before doing too many calculations.
…still visible, and coinciding contours seems to fail.
…t contains other contours passing through it.
…ter merge, though. Requires bipartite graphs.
… not correct for line segments, and does not use this stored value.
…phy_sdf, but still not perfect at corners.
… compartmentalized in glyphy_sdf somewhat, but a seaming bug is back, and vector sometimes points backwards.
@ebraminio
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ebraminio commented Feb 18, 2017

This is how you can compile this on a Windows machine: https://github.com/behdad/glyphy/blob/master/appveyor.yml simply, installing vcpkg and glew, freetype and freeglut upon it.

Also this is where glsl to header file conversion is happening: https://github.com/behdad/glyphy/blob/master/win32/glyphy.vcxproj#L86 , before builds.

@ebraminio
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BTW, thanks for the contribution, perhaps Behdad will look into this and merge it later but I like to suggest doing squash for this to make it more clear and readable. Thanks!

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