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是一个思路,早期GIA就是这么干的。可以作为一种战斗是否还在进行中的标识。 至于追怪的话,从GIA的实践来说,即便是平坦的秘境,效果也一般 这个代码可以暂放,是有参考价值的 |
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根据血条寻找敌人
逻辑
不足
实例
这是代码示例。
var findEnemy = Task.Run(async () => {
while (!cts2.Token.IsCancellationRequested)
{
await Delay(1000, cts2.Token);
ImageRegion ra = CaptureToRectArea();
findEnemyTask.AimToCenterEnemy(ra);
}
这是效果
https://github.com/user-attachments/assets/5fd4fd09-8b2d-47b9-aba6-5f22f77a2cb9