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Tutorials
If you're a true beginner, please check the following link first!
External tutorials:
- Code & Web Axmol Tutorials
- Anivale Games - How to port Cocos2d-x game to Axmol game engine
- Real Gear Inc. - Axmol Engine Android Studio Setup (YouTube)
- Memory Management in Axmol
- Adding External Libraries and Frameworks
- Shaders in Axmol
- Android: Handling EGL context loss
External tutorials:
- How to implement SteamInput with Axmol by RudiHammad.
- Setting up Axmol - Prebuild engine, VSCode and LUA debugging by Grif_on.
cpp-tests
may be the best tutorial for Axmol Engine users. It's a demonstration of all the functionalities of the engine, all included in the source code. Please check it here:
All the source code is available, so anyone can open the files and check how it's done.
For compiling, open a terminal, navigate to the tests/cpp-tests
folder, and use the axmol build ...
command that is relevant for the platform you want to target. More instructions about installing here.
Run it, see how things work, and then read the code to figure out how things are done. It's all in there.
- Cocos2d-x to Axmol Migration Guide
- SpriteKit to Axmol Engine
- Update Guide from older versions to 2.3.0+ for Android
Having a lot of Cocos2d-x tutorials around the internet may be of a great help, but also can bring confusion. Please be aware there is a lot of deprecations for older Cocos2d-x versions. Only v3 and v4 may be relevant for Axmol Engine. For extra help about deprecated methods, please check Migration Guide - Renamed Types.
- Cocos2d-x Programmers Guide
- Cocos2d-x Docs in GitHub
- GameFromScratch Cocos2d-x Tutorial
- Kodeco - Cocos2d-x tutorial for beginners
- Sonar Systems - Cocos2d-x v3 Tutorial Series
Video tutorials: