Vanilla engine multiple markers:
4-4-2 vs. 4-4-2 hardcoded tactics
1-n marking (2 defenders for 1 forward in this case)
xG = 0.1, xP = 0.8
actions: Pass, Shoot
Notes: teams are a bit less productive, even if the xP on average is the same: this should be due to the fact that teams can hold the ball longer until the final pass.