Use GPU registers more effectively #277
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All of our algorithms on GPU extensively leverage shared memory and warp-level synchronization. That might be suboptimal for very small input sizes. There, we should keep everything in the registers.
So I'm suggesting a new set of kernels processing the DP matrix row-by-row, but keep only one row and one scalar in GPU registers. Moreover, it process the matrix of
uint8_tcells in slices of 4 continuous entries forminguint32_t-s in each row. That minimizes the number of loads & stores, conversions between 8-bit and 32-bit representations - assuming GPUs don't have much custom logic for 8-bit times and upcast practically every time.