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asherhe committed May 16, 2023
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14 changes: 14 additions & 0 deletions .gitignore
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# Build files
/build-fx
/build-cg
/build-cg-push
# /*.g1a
# /*.g3a

# Python bytecode
__pycache__/

# Common IDE files
*.sublime-project
*.sublime-workspace
.vscode
47 changes: 47 additions & 0 deletions CMakeLists.txt
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# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
# toolchain file and module path of the fxSDK

cmake_minimum_required(VERSION 3.15)
project(Mines)

include(GenerateG1A)
include(GenerateG3A)
include(Fxconv)
find_package(Gint 2.9 REQUIRED)

set(SOURCES
src/main.c
src/mines.c
src/display.c
# ...
)
# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
set(ASSETS
# ...
)
set(ASSETS_fx
assets-fx/icons.png
assets-fx/tiles.png
assets-fx/title.png
assets-fx/logo.png
assets-fx/font3x5.png
# ...
)
set(ASSETS_cg
assets-cg/example.png
# ...
)

fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)

add_executable(mines ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
target_compile_options(mines PRIVATE -Wall -Wextra -Os)
target_link_libraries(mines Gint::Gint)

if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
generate_g1a(TARGET mines OUTPUT "Mines.g1a"
NAME "Mines" ICON assets-fx/icon.png)
elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
generate_g3a(TARGET mines OUTPUT "MyAddin.g3a"
NAME "MyAddin" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
endif()
21 changes: 21 additions & 0 deletions LICENSE.md
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MIT License

Copyright (c) 2023 asherhe

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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33 changes: 33 additions & 0 deletions README.md
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<div align="center">
<img width="25%" src="assets-fx/splash.png" alt="fx-mines logo" />
</div>

<h1 align="center">fx-mines</h1>

A basic minesweeper clone for CASIO fx-9860G series calculators.

This software was tested on a fx-9750GIII calculator, but it should ideally work on any fx-9860G series calculator. At present there is no support for color graphing calculators as I do not own one for development.

## How to Play

Press any key to exit the splash screen

- Arrow keys to move the cursor.
- `EXE` to clear a cell
- `1` to flag/unflag a cell

Uncovered cells will indicate the number of neighboring mines. The goal is to determine the positions of the mines and uncover all other cells.

Upon winning/losing, press any key to play again. `MENU` can be used to return to main menu.

## Building

To build fx-Mines for yourself, first install [fxSDK](https://gitea.planet-casio.com/Lephenixnoir/fxsdk#installing), a versatile development kit for add-ins for both fx-9860G and CG50 series calculators.

Afterwards, simply clone this repository and run

```
$ fxsdk build-fx
```

to build a G1A file for fx-9860G calculators. Executing this add-in is simply a matter of copying this file into the root directory of your calculator.
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23 changes: 23 additions & 0 deletions assets-fx/fxconv-metadata.txt
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icons.png:
type: bopti-image
name: img_icons

tiles.png:
type: bopti-image
name: img_tiles

title.png:
type: bopti-image
name: img_title

logo.png:
type: bopti-image
name: img_title_logo

font3x5.png:
type: font
name: font_3x5
charset: print
grid.size: 4x6
grid.padding: 1
proportional: true
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12 changes: 12 additions & 0 deletions src/config.h
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#ifndef CONFIG_H
#define CONFIG_H

#define MINES_GRID_WIDTH 14
#define MINES_GRID_HEIGHT 9

#define MINES_TILE_WIDTH 6
#define MINES_TILE_HEIGHT 6

#define MINES_NUM_MINES 20

#endif // CONFIG_H
61 changes: 61 additions & 0 deletions src/display.c
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#include "display.h"

#include <gint/display.h>
#include "config.h"
#include "mines.h"

void render(struct MINES_Game *game)
{
extern bopti_image_t img_icons, img_tiles;

dclear(C_WHITE);

drect(1, 1, 126, 62, C_BLACK);
drect(3, 3, 92, 60, C_WHITE); // playfield
drect(95, 3, 124, 60, C_WHITE); // sidebar

// cursor
dsubimage(5 + game->cursorX * MINES_TILE_WIDTH, 5 + game->cursorY * MINES_TILE_HEIGHT,
&img_tiles,
0, 0,
MINES_TILE_WIDTH, MINES_TILE_HEIGHT, DIMAGE_NONE);

// draw tiles
for (int i = 0; i < MINES_GRID_WIDTH; ++i)
for (int j = 0; j < MINES_GRID_HEIGHT; ++j)
{
struct MINES_Tile *tile = &game->field[i][j];
unsigned int x = 5 + i * MINES_TILE_WIDTH, y = 5 + j * MINES_TILE_HEIGHT;
if (game->over && tile->isMine)
dsubimage(x, y,
&img_tiles,
game->win ? 4 * MINES_TILE_WIDTH : 3 * MINES_TILE_WIDTH, 0,
MINES_TILE_WIDTH, MINES_TILE_HEIGHT, DIMAGE_NONE);
else if (tile->isFlagged)
dsubimage(x, y,
&img_tiles,
2 * MINES_TILE_WIDTH, 0,
MINES_TILE_WIDTH, MINES_TILE_HEIGHT, DIMAGE_NONE);
else if (tile->isCovered)
dsubimage(x, y,
&img_tiles,
MINES_TILE_WIDTH, 0,
MINES_TILE_WIDTH, MINES_TILE_HEIGHT, DIMAGE_NONE);
else if (tile->neighbors)
dsubimage(x, y,
&img_tiles,
(tile->neighbors - 1) * MINES_TILE_WIDTH, MINES_TILE_HEIGHT,
MINES_TILE_WIDTH, MINES_TILE_HEIGHT, DIMAGE_NONE);
}

// write info
dsubimage(97, 5, &img_icons, 1, 1, 5, 5, DIMAGE_NONE);
dtext(103, 5, C_BLACK, "MINES");

dsubimage(97, 23, &img_icons, 1, 1, 5, 5, DIMAGE_NONE);
dprint(105, 23, C_BLACK, "%d", game->mines);
dsubimage(97, 33, &img_icons, 8, 1, 5, 5, DIMAGE_NONE);
dprint(105, 33, C_BLACK, "%d", game->flags);

dupdate();
}
8 changes: 8 additions & 0 deletions src/display.h
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#ifndef DISPLAY_H
#define DISPLAY_H

#include "mines.h"

void render(struct MINES_Game *game);

#endif // DISPLAY_H
66 changes: 66 additions & 0 deletions src/main.c
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#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/drivers/keydev.h>
#include <stdlib.h>
#include <time.h>
#include "mines.h"
#include "display.h"

int main(void)
{
extern bopti_image_t img_title, img_title_logo;
extern font_t font_3x5;

srand(clock());
dfont(&font_3x5);

struct MINES_Game game;

dimage(47, 5, &img_title_logo);
dimage(25, 38, &img_title);
dupdate();
getkey();

while (true)
{
MINES_InitGame(&game);
render(&game);

while (!game.over)
{
int key = getkey().key;
enum MINES_Input input = NONE;
switch (key)
{
case KEY_UP:
input = CURSOR_UP;
break;
case KEY_DOWN:
input = CURSOR_DOWN;
break;
case KEY_LEFT:
input = CURSOR_LEFT;
break;
case KEY_RIGHT:
input = CURSOR_RIGHT;
break;
case KEY_EXE:
input = CLEAR_CELL;
break;
case KEY_1:
input = TOGGLE_FLAG;
break;
default:
break;
}
if (input != NONE)
{
MINES_InputGame(&game, input);
render(&game);
}
}
getkey();
}

return 1;
}
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