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Hide back the attack input
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Sorry, it was displayed on inspector for debug purpose only
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treivize authored Mar 15, 2021
1 parent d4fb7fd commit 6269909
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion UOP1_Project/Assets/Scripts/Characters/Protagonist.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ public class Protagonist : MonoBehaviour
//These fields are read and manipulated by the StateMachine actions
[NonSerialized] public bool jumpInput;
[NonSerialized] public bool extraActionInput;
public bool attackInput;
[NonSerialized] public bool attackInput;
[NonSerialized] public Vector3 movementInput; //Initial input coming from the Protagonist script
[NonSerialized] public Vector3 movementVector; //Final movement vector, manipulated by the StateMachine actions
[NonSerialized] public ControllerColliderHit lastHit;
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