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# | ||
# requires Windows and pywin32 | ||
# | ||
from mc import * | ||
from time import sleep,time | ||
from random import randint | ||
import win32con,win32api | ||
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HEIGHT = 22 | ||
WIDTH = 9 | ||
BORDER = WOOL_BLACK | ||
PIECES = ( (('XXXX',), ('.X','.X','.X','.X')), | ||
(('XX','XX'),), | ||
(('XXX', '..X'), ('.X', '.X', 'XX'), ('X','XXX'), ('XX', 'X', 'X')), | ||
(('XXX', 'X'), ('XX', '.X', '.X'), ('..X', 'XXX'), ('X.', 'X.', 'XX')), | ||
(('XX', '.XX'), ('.X','XX', 'X.')), | ||
(('.XX', 'XX'), ('X.', 'XX', '.X')) ) | ||
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def drawBoard(): | ||
mc.setBlocks(left-1, bottom-1, plane, left+WIDTH, bottom-1, plane, BORDER) | ||
mc.setBlocks(left-1, bottom+HEIGHT, plane, left+WIDTH, bottom+HEIGHT, plane, BORDER) | ||
mc.setBlocks(left-1, bottom, plane, left, bottom+HEIGHT-1, plane, BORDER) | ||
mc.setBlocks(left+WIDTH, bottom, plane, left+WIDTH, bottom+HEIGHT-1, plane, BORDER) | ||
mc.setBlocks(left, bottom, plane, left+WIDTH-1, bottom+HEIGHT-1, plane, AIR) | ||
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def pieceWidth(piece): | ||
return max((len(a) for a in piece[orientation])) | ||
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def enumeratePiece(x, y, piece): | ||
for row in range(len(piece)): | ||
for col in range(len(piece[row])): | ||
if piece[row][col] == 'X': | ||
yield (x+col,y-row) | ||
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def erasePiece(buffer, x, y, piece): | ||
for (xx,yy) in enumeratePiece(x,y, piece): | ||
buffer[(left+xx,bottom+yy)] = AIR | ||
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def drawPiece(buffer, x, y, piece, color): | ||
for (xx,yy) in enumeratePiece(x,y, piece): | ||
if (left+xx,bottom+yy) in buffer and buffer[(left+xx,bottom+yy)] == AIR: | ||
del buffer[(left+xx,bottom+yy)] | ||
else: | ||
buffer[(left+xx,bottom+yy)] = color | ||
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def drawBuffer(buffer): | ||
for x,y in buffer: | ||
mc.setBlock(x,y,plane,buffer[(x,y)]) | ||
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def placePiece(): | ||
global pieceNum, color, family, orientation, x, y, fall, descendDelay | ||
pieceNum = randint(0, len(PIECES)-1) | ||
color = Block(WOOL.id, pieceNum % 16) | ||
family = PIECES[pieceNum] | ||
orientation = 0 | ||
x = WIDTH // 2 - pieceWidth(family[orientation]) | ||
y = HEIGHT - 1 | ||
descendDelay = currentDescendDelay | ||
fall = False | ||
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def fit(x, y, piece): | ||
for (xx,yy) in enumeratePiece(x, y, piece): | ||
if yy >= HEIGHT or yy < 0 or xx >= WIDTH or xx < 0 or board[xx][yy] is not None: | ||
return False | ||
return True | ||
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def descend(): | ||
global descendTimer | ||
if descendTimer + descendDelay <= time(): | ||
descendTimer += descendDelay | ||
return True | ||
return False | ||
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def moveDown(): | ||
return (win32api.GetAsyncKeyState(win32con.VK_DOWN)&1) or (win32api.GetAsyncKeyState(ord(' '))&1) | ||
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def moveLeft(): | ||
return (win32api.GetAsyncKeyState(win32con.VK_LEFT)&1) | ||
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def moveRight(): | ||
return (win32api.GetAsyncKeyState(win32con.VK_RIGHT)&1) | ||
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def rotateLeft(): | ||
return (win32api.GetAsyncKeyState(win32con.VK_PRIOR)&1) | ||
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def rotateRight(): | ||
return (win32api.GetAsyncKeyState(win32con.VK_NEXT)&1) or (win32api.GetAsyncKeyState(win32con.VK_UP)&1) | ||
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def addPiece(x, y, piece, color): | ||
for (xx,yy) in enumeratePiece(x, y, piece): | ||
board[xx][yy] = color | ||
while True: | ||
foundRow = False | ||
for y in range(HEIGHT): | ||
full = True | ||
for x in range(WIDTH): | ||
if board[x][y] is None: | ||
full = False | ||
break | ||
if full: | ||
foundRow = True | ||
for y2 in range(y, HEIGHT-1): | ||
for x in range(WIDTH): | ||
b = board[x][y2+1] | ||
board[x][y2] = b | ||
mc.setBlock(left+x,bottom+y2,plane,b if b is not None else AIR) | ||
for x in range(WIDTH): | ||
board[x][HEIGHT-1] = None | ||
mc.setBlock(left+x,bottom+HEIGHT-1,plane,AIR) | ||
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if not foundRow: | ||
break | ||
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mc = Minecraft() | ||
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playerPos = mc.player.getTilePos() | ||
mc.player.setRotation(180) | ||
mc.player.setTilePos(playerPos.x, playerPos.y, playerPos.z + 10) | ||
left = playerPos.x - WIDTH // 2 | ||
plane = playerPos.z | ||
bottom = playerPos.y + 1 | ||
board = [[None for i in range(HEIGHT)] for j in range(WIDTH)] | ||
currentDescendDelay = 0.5 | ||
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drawBoard() | ||
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newPiece = True | ||
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while True: | ||
if newPiece: | ||
placePiece() | ||
oldPiece = None | ||
if not fit(x, y, family[orientation]): | ||
mc.postToChat("Doesn't fit: End of game") | ||
print "no fit" | ||
break | ||
draw = True | ||
newPiece = False | ||
descendTimer = time() | ||
else: | ||
oldPiece = family[orientation] | ||
draw = False | ||
oldX = x | ||
oldY = y | ||
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if not fall: | ||
if moveLeft() and fit(x-1, y, family[orientation]): | ||
x -= 1 | ||
draw = True | ||
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if moveRight() and fit(x+1, y, family[orientation]): | ||
x += 1 | ||
draw = True | ||
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if rotateLeft() and fit(x, y, family[(orientation-1)%len(family)]): | ||
orientation = (orientation-1)%len(family) | ||
draw = True | ||
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if rotateRight() and fit(x, y, family[(orientation+1)%len(family)]): | ||
orientation = (orientation+1)%len(family) | ||
draw = True | ||
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if moveDown(): | ||
fall = True | ||
descendDelay = 0.05 | ||
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if descend(): | ||
if not fit(x, y-1, family[orientation]): | ||
addPiece(x, y, family[orientation], color) | ||
newPiece = True | ||
else: | ||
draw = True | ||
y -= 1 | ||
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if draw: | ||
buffer = {} | ||
if oldPiece: | ||
erasePiece(buffer, oldX, oldY, oldPiece) | ||
drawPiece(buffer, x, y, family[orientation], color) | ||
drawBuffer(buffer) | ||
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sleep(0.1) | ||
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print "done" |