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Get distance world node #3109

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Dec 24, 2024
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24 changes: 24 additions & 0 deletions armory/Sources/armory/logicnode/DistanceScreenToWorldSpaceNode.hx
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
package armory.logicnode;

import iron.math.Vec4;
import iron.math.RayCaster;

class DistanceScreenToWorldSpaceNode extends LogicNode {

public function new(tree: LogicTree) {
super(tree);
}

override function get(from: Int): Dynamic {
var vInput: Vec4 = new Vec4();
vInput.x = inputs[0].get();
vInput.y = inputs[1].get();

var cam = iron.Scene.active.camera;
if (cam == null) return null;

return (inputs[2].get().y) - cam.transform.world.getLoc().y / RayCaster.getRay(vInput.x, vInput.y, cam).direction.y;
//return RayCaster.getRay(vInput.x, vInput.y, cam).distanceToPoint(inputs[2].get());

}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
from arm.logicnode.arm_nodes import *


class DistanceScreenToWorldSpaceNode(ArmLogicTreeNode):
"""Gets the distance from given screen coordinates to World coordinates.

@input Screen X: screen x position.
@input Screen Y: screen y position.
@input At: World coordinates is a vector position.

@output Distance At: distance result.
"""

bl_idname = 'LNDistanceScreenToWorldSpaceNode'
bl_label = 'Distance Screen to World Space'
arm_section = 'matrix'
arm_version = 1

def arm_init(self, context):
self.add_input('ArmIntSocket', 'Screen X')
self.add_input('ArmIntSocket', 'Screen Y')
self.add_input('ArmVectorSocket', 'At')

self.add_output('ArmFloatSocket', 'Distance at')