Skip to content

Commit

Permalink
Starter code
Browse files Browse the repository at this point in the history
  • Loading branch information
kainino0x committed Aug 26, 2015
0 parents commit f458457
Show file tree
Hide file tree
Showing 37 changed files with 31,325 additions and 0 deletions.
567 changes: 567 additions & 0 deletions .gitignore

Large diffs are not rendered by default.

27 changes: 27 additions & 0 deletions .project
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>cis565</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
<triggers>clean,full,incremental,</triggers>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
<triggers>full,incremental,</triggers>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.cdt.core.cnature</nature>
<nature>org.eclipse.cdt.core.ccnature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
</natures>
</projectDescription>
83 changes: 83 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,83 @@
cmake_minimum_required(VERSION 3.0)

project(cis565_getting_started)

set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})

# Set up include and lib paths
set(EXTERNAL "external")
include_directories("${EXTERNAL}/include")
include_directories("${EXTERNAL}/src")
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(EXTERNAL_LIB_PATH "${EXTERNAL}/lib/osx")
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(EXTERNAL_LIB_PATH "${EXTERNAL}/lib/linux" "/usr/lib64")
elseif(WIN32)
set(EXTERNAL_LIB_PATH "${EXTERNAL}/lib/win")
endif()
link_directories(${EXTERNAL_LIB_PATH})
list(APPEND CMAKE_LIBRARY_PATH "${EXTERNAL_LIB_PATH}")

# Find up and set up core dependency libs

set(GLFW_INCLUDE_DIR "${EXTERNAL}/include")
set(GLFW_LIBRARY_DIR "${CMAKE_LIBRARY_PATH}")
find_library(GLFW_LIBRARY "glfw3" HINTS "${GLFW_LIBRARY_DIR}")

set(GLEW_INCLUDE_DIR "${EXTERNAL}/include")
set(GLEW_LIBRARY_DIR "${CMAKE_LIBRARY_PATH}")
add_definitions(-DGLEW_STATIC)
find_package(GLEW)

find_package(OpenGL)

set(CORELIBS
"${GLFW_LIBRARY}"
"${OPENGL_LIBRARY}"
"${GLEW_LIBRARY}"
)

# Compiler flags
set(CMAKE_CXX_STANDARD 11)

# OSX-specific hacks/fixes
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
list(APPEND CORELIBS "-framework IOKit")
list(APPEND CORELIBS "-framework Cocoa")
list(APPEND CORELIBS "-framework CoreVideo")
# Use C++11
add_compile_options(-std=c++11)
list(APPEND CUDA_NVCC_FLAGS "-std=c++11")
# Link against libstdc++ since CUDA doesn't support libc++ yet
add_compile_options(-stdlib=libstdc++)
list(APPEND CMAKE_EXE_LINKER_FLAGS "-stdlib=libstdc++")
list(APPEND CUDA_NVCC_FLAGS "--compiler-options;-stdlib=libstdc++")
endif()

# Linux-specific hacks/fixes
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
list(APPEND CMAKE_EXE_LINKER_FLAGS "-lX11 -lXxf86vm -lXrandr -lpthread -lXi")
endif()

# Crucial magic for CUDA linking
find_package(Threads REQUIRED)
find_package(CUDA REQUIRED)

set(CUDA_ATTACH_VS_BUILD_RULE_TO_CUDA_FILE ON)
set(CUDA_SEPARABLE_COMPILATION ON)

if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(CUDA_PROPAGATE_HOST_FLAGS OFF)
endif()

add_subdirectory(src)

cuda_add_executable(${CMAKE_PROJECT_NAME}
"src/main.hpp"
"src/main.cpp"
)

target_link_libraries(${CMAKE_PROJECT_NAME}
src
${CORELIBS}
)
221 changes: 221 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,221 @@
Project 0: CUDA Getting Started
===============================

CIS 565: GPU Programming

* TODO: YOUR NAME HERE

Final performance and testing done on:

* TODO: i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)

### TODO: Your README

(Remember, this is public, so don't put anything here that you don't want to
share with the world.)


Instructions
============

**TODO (later): remove all of these instructions**, so that your README
represents your own project. You can always read the instructions on the
original GitHub page.

This project (and all other CUDA projects in this course) requires an NVIDIA
graphics card with CUDA capability! Any card with Compute Capability 2.0 (sm_20)
or greater will work. Gheck your GPU on this [compatibility table](https://developer.nvidia.com/cuda-gpus).
If you do not have a personal machine with these specs, you may use
computers in the SIG Lab *or* machines 1-5 in Moore 100B.

**HOWEVER**: If you need to use the lab computer for your development, you will
not presently be able to do GPU performance profiling. This will be very
important for debugging performance bottlenecks in your program. If you do not
have administrative access to a CUDA-capable machine, please email the TA as
soon as possible to find a solution.


## Part 1: Setting up your development environment

Skip if you are developing on a lab computer.

### Windows

1. Make sure you are running Windows 7/8/10 and that your NVIDIA drivers are
up-to-date. You will need support for OpenGL 4.0 or better in this class.
2. Install Visual Studio 2013 (**not** 2015).
* 2010/2012 will also work, if you already have one installed.
* http://www.seas.upenn.edu/cets/software/msdn/
* You need C++ support. None of the optional components should be necessary.
3. Install [CUDA 7](https://developer.nvidia.com/cuda-downloads?sid=925343).
* You can use the express installation. Make sure you get Nsight for Visual
Studio.
4. Install [CMake](http://www.cmake.org/download/).
5. Install [Git](https://git-scm.com/download/win).

### OS X

1. Make sure you are running OS X 10.9 or newer.
2. Install XCode (available for free from the App Store).
* On 10.10, this may not actually be necessary. Try running `gcc`
in a terminal first.
3. Install OS X Unix Command Line Development Tools (if necessary).
4. Install [CUDA 7](https://developer.nvidia.com/cuda-downloads?sid=925343)
(don't use cask; the CUDA cask is outdated).
* Make sure you get Nsight.
5. Install [Git](https://git-scm.com/download/mac)
(or: `brew install git`).
6. Install [CMake](http://www.cmake.org/download/)
(or: `brew cask install cmake`).

### Linux

Note: to debug CUDA on Linux, you will need an NVIDIA GPU with Compute
Capability 5.0.

1. Install [CUDA 7](https://developer.nvidia.com/cuda-downloads?sid=925343).
* Make sure you get Nsight.
2. Install Git (`apt-get install git` on Debian/Ubuntu).
3. Install CMake (`apt-get install cmake` on Debian/Ubuntu).


## Part 2: Fork & Clone

1. Use GitHub to fork this repository into your own GitHub account.
2. If you haven't used Git, you'll need to set up a few things.
* On Windows: In order to use Git commands, you can use Git Bash. You can
right-click in a folder and open Git Bash there.
* On OS X/Linux: Open a terminal.
* Configure git with some basic options by running these commands:
* `git config --global push.default simple`
* `git config --global user.name "YOUR NAME"`
* `git config --global user.email "[email protected]"`
* (Or, you can use your own address, but remember that it will be public!)
3. Clone from GitHub onto your machine:
* Navigate to the directory where you want to keep your 565 projects, then
clone your fork.
* `git clone` the clone URL from your GitHub fork homepage.

* [How to use GitHub](https://guides.github.com/activities/hello-world/)
* [How to use Git](http://git-scm.com/docs/gittutorial)


## Part 3: Build & Run

Project 0 is a simple program that demonstrates CUDA and OpenGL functionality
and interoperability, testing that CUDA has been properly installed. If the
machine you are working on has CUDA and OpenGL 4.0 support, then when you run
the program, you should see either one or two colors. The colors depend on your
graphics card, so you'll probably get different results than other students.

* `src/` contains the source code.
* `external/` contains the binaries and headers for GLEW and GLFW.

**CMake note:** Do not change any build settings or add any files to your
project directly (in Visual Studio, Nsight, etc.) Instead, edit the
`src/CMakeLists.txt` file. Any files you add must be added here. If you edit it,
just rebuild your VS/Nsight project to make it update itself.

### Windows

1. In Git Bash, navigate to your cloned project directory.
2. Create a `build` directory: `mkdir build`
* (This "out-of-source" build makes it easy to delete the `build` directory
and try again if something goes wrong with the configuration.)
3. Navigate into that directory: `cd build`
4. Open the CMake GUI to configure the project:
* `cmake-gui ..`
* or: "C:\Program Files (x86)\cmake\bin\cmake-gui.exe" ..
* Click *Configure*. Select your version of Visual Studio, Win64.
(**NOTE:** you must use Win64, as we don't provide libraries for Win32.)
* If you see an error like `CUDA_SDK_ROOT_DIR-NOTFOUND`,
set `CUDA_SDK_ROOT_DIR` to your CUDA install path. This will be something
like: `C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v7.0`
* Click *Generate*.
5. If generation was successful, there should now be a Visual Studio solution
(`.sln`) file in the `build` directory that you just created. Open this.
(from the command line: `explorer *.sln`)
6. Build. (Note that there are Debug and Release configuration options.)
7. Run. Make sure you run the `cis565_` target (not `ALL_BUILD`) by
right-clicking it and selecting "Set as StartUp Project".

### OS X & Linux

It is recommended that you use Nsight.

1. In a terminal, navigate to your cloned project directory
(`cd some/path`).
2. Create a `build` directory: `mkdir build`
* (This "out-of-source" build makes it easy to delete the `build` directory
and try again if something goes wrong with the configuration.)
3. Navigate into that directory: `cd build`
4. Open the CMake GUI to configure the project: `cmake-gui ..`
* Click *Configure*. Select the Unix Makefiles generator.
* If you see an error like `CUDA_SDK_ROOT_DIR-NOTFOUND`,
set `CUDA_SDK_ROOT_DIR` to your CUDA install path. This will be something
like: `/usr/local/cuda`
* Click *Generate*.
5. Open Nsight. Set the workspace to the one *containing* your cloned repo.
6. *File->Import...->General->Existing Projects Into Workspace*. Select
the project directory. *Finish.*
7. Select the *cis565-* project in the Project Explorer. Build.
8. Run.


## Part 4: Modify

1. Search the code for `TODO`: you'll find one in `src/main.cpp` on line 13.
Change the string to your name, rebuild, and run.
(`m_yourName = "TODO: YOUR NAME HERE";`)
2. Take a screenshot of the window (including title bar) and save it to the
`images` directory for Part 6.
3. You're done with some code changes now; make a commit!
* Make sure to `git add` the `main.cpp` file.
* Use `git status` to make sure you didn't miss anything.
* Use `git commit` to save a version of your code including your changes.
* Use `git push` to sync your code history to the GitHub server.

## Part 5: Analyze

**NOTE: This part *cannot* be done on the lab computers, as it requires
administrative access.** If you do not have a CUDA-capable computer of your
own, you may need to borrow one for this part. However, you can still do the
rest of your development on the lab computer.

### Windows

1. Go to the Nsight menu in Visual Studio.
2. Select *Start Performance Analysis...*.
3. Select *Trace Application*.
4. Under *Application Control*, click *Launch*.
5. Run the program for a few seconds, then close it.
6. At the top of the report page, select *Timeline* from the drop-down menu.
7. Take a screenshot of this tab and save it to `images`, for Part 6.

### OS X & Linux

1. Open your project in Nsight.
2. *Run*->*Profile*.
3. Run the program for a few seconds, then close it.
4. Take a screenshot of the timeline and save it to `images`, for Part 6.


## Part 6: Write & Submit

1. Update ALL of the TODOs at the top of this README:
* Remove all instructions. (You can always read them on the original
GitHub repository.)
* Add your name, computer, and whether it's a personal or lab computer.
* Embed the screenshots you took.
* Syntax help: https://help.github.com/articles/writing-on-github/
2. Add, commit, and push your screenshots and README.
* Make sure your README looks good on GitHub!
3. If you have modified either of the `CMakeLists.txt` at all (aside from
the list of `SOURCE_FILES`), you **must** test your project in Moore 100B.
4. Open a GitHub pull request so that we can see that you have finished.
5. Send an email to the TA (gmail: kainino1+cis565@) with:
* **Subject**: in the form of `[CIS565] Project 0: PENNKEY`
* Direct link to YOUR fork on GitHub
* Feedback on the project itself, if any.

And you're done!
Loading

0 comments on commit f458457

Please sign in to comment.