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feat(server): add sourceEntity to weaponDamage event (#334)
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xxshady authored Jan 29, 2025
1 parent 522249c commit 89fde30
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion server/index.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -338,7 +338,7 @@ declare module "alt-server" {
vehicleAttach: (vehicle: Vehicle, attachedVehicle: Vehicle) => void;
vehicleDestroy: (vehicle: Vehicle) => void;
vehicleDetach: (vehicle: Vehicle, detachedVehicle: Vehicle) => void;
weaponDamage: (source: Player, target: Entity, weaponHash: number, damage: number, offset: shared.Vector3, bodyPart: shared.BodyPart) => number | boolean | void;
weaponDamage: (source: Player, target: Entity, weaponHash: number, damage: number, offset: shared.Vector3, bodyPart: shared.BodyPart, sourceEntity: Entity) => number | boolean | void;
startFire: (player: Player, fires: IFireInfo[]) => boolean | void;
startProjectile: (player: Player, pos: shared.Vector3, dir: shared.Vector3, ammoHash: number, weaponHash: number) => boolean | void;
playerWeaponChange: (player: Player, oldWeapon: number, weapon: number) => void;
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