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The cubic-bezier() values here are fundamentally different than the original ones #170

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48 changes: 24 additions & 24 deletions src/easings.yml
Original file line number Diff line number Diff line change
@@ -1,73 +1,73 @@
- name: easeInSine
css: cubic-bezier(0.12, 0, 0.39, 0)
css: cubic-bezier(0.470, 0.000, 0.745, 0.715)
maths: |-2
return 1 - Math.cos((x * Math.PI) / 2);
- name: easeOutSine
css: cubic-bezier(0.61, 1, 0.88, 1)
css: cubic-bezier(0.390, 0.575, 0.565, 1.000)
maths: |-2
return Math.sin((x * Math.PI) / 2);
- name: easeInOutSine
css: cubic-bezier(0.37, 0, 0.63, 1)
css: cubic-bezier(0.445, 0.050, 0.550, 0.950)
maths: |-2
return -(Math.cos(Math.PI * x) - 1) / 2;
- name: easeInQuad
css: cubic-bezier(0.11, 0, 0.5, 0)
css: cubic-bezier(0.550, 0.085, 0.680, 0.530)
maths: |-2
return x * x;
- name: easeOutQuad
css: cubic-bezier(0.5, 1, 0.89, 1)
css: cubic-bezier(0.250, 0.460, 0.450, 0.940)
maths: |-2
return 1 - (1 - x) * (1 - x);
- name: easeInOutQuad
css: cubic-bezier(0.45, 0, 0.55, 1)
css: cubic-bezier(0.455, 0.030, 0.515, 0.955)
maths: |-2
return x < 0.5 ? 2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2;
- name: easeInCubic
css: cubic-bezier(0.32, 0, 0.67, 0)
css: cubic-bezier(0.550, 0.055, 0.675, 0.190)
maths: |-2
return x * x * x;
- name: easeOutCubic
css: cubic-bezier(0.33, 1, 0.68, 1)
css: cubic-bezier(0.215, 0.610, 0.355, 1.000)
maths: |-2
return 1 - Math.pow(1 - x, 3);
- name: easeInOutCubic
css: cubic-bezier(0.65, 0, 0.35, 1)
css: cubic-bezier(0.645, 0.045, 0.355, 1.000)
maths: |-2
return x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
- name: easeInQuart
css: cubic-bezier(0.5, 0, 0.75, 0)
css: cubic-bezier(0.895, 0.030, 0.685, 0.220)
maths: |-2
return x * x * x * x;
- name: easeOutQuart
css: cubic-bezier(0.25, 1, 0.5, 1)
css: cubic-bezier(0.165, 0.840, 0.440, 1.000)
maths: |-2
return 1 - Math.pow(1 - x, 4);
- name: easeInOutQuart
css: cubic-bezier(0.76, 0, 0.24, 1)
css: cubic-bezier(0.770, 0.000, 0.175, 1.000)
maths: |-2
return x < 0.5 ? 8 * x * x * x * x : 1 - Math.pow(-2 * x + 2, 4) / 2;
- name: easeInQuint
css: cubic-bezier(0.64, 0, 0.78, 0)
css: cubic-bezier(0.755, 0.050, 0.855, 0.060)
maths: |-2
return x * x * x * x * x;
- name: easeOutQuint
css: cubic-bezier(0.22, 1, 0.36, 1)
css: cubic-bezier(0.230, 1.000, 0.320, 1.000)
maths: |-2
return 1 - Math.pow(1 - x, 5);
- name: easeInOutQuint
css: cubic-bezier(0.83, 0, 0.17, 1)
css: cubic-bezier(0.860, 0.000, 0.070, 1.000)
maths: |-2
return x < 0.5 ? 16 * x * x * x * x * x : 1 - Math.pow(-2 * x + 2, 5) / 2;
- name: easeInExpo
css: cubic-bezier(0.7, 0, 0.84, 0)
css: cubic-bezier(0.950, 0.050, 0.795, 0.035)
maths: |-2
return x === 0 ? 0 : Math.pow(2, 10 * x - 10);
- name: easeOutExpo
css: cubic-bezier(0.16, 1, 0.3, 1)
css: cubic-bezier(0.190, 1.000, 0.220, 1.000)
maths: |-2
return x === 1 ? 1 : 1 - Math.pow(2, -10 * x);
- name: easeInOutExpo
css: cubic-bezier(0.87, 0, 0.13, 1)
css: cubic-bezier(1.000, 0.000, 0.000, 1.000)
maths: |-2
return x === 0
? 0
Expand All @@ -76,35 +76,35 @@
: x < 0.5 ? Math.pow(2, 20 * x - 10) / 2
: (2 - Math.pow(2, -20 * x + 10)) / 2;
- name: easeInCirc
css: cubic-bezier(0.55, 0, 1, 0.45)
css: cubic-bezier(0.600, 0.040, 0.980, 0.335)
maths: |-2
return 1 - Math.sqrt(1 - Math.pow(x, 2));
- name: easeOutCirc
css: cubic-bezier(0, 0.55, 0.45, 1)
css: cubic-bezier(0.075, 0.820, 0.165, 1.000)
maths: |-2
return sqrt(1 - Math.pow(x - 1, 2));
- name: easeInOutCirc
css: cubic-bezier(0.85, 0, 0.15, 1)
css: cubic-bezier(0.785, 0.135, 0.150, 0.860)
maths: |-2
return x < 0.5
? (1 - Math.sqrt(1 - Math.pow(2 * x, 2))) / 2
: (Math.sqrt(1 - Math.pow(-2 * x + 2, 2)) + 1) / 2;
- name: easeInBack
css: cubic-bezier(0.36, 0, 0.66, -0.56)
css: cubic-bezier(0.600, -0.280, 0.735, 0.045)
maths: |-2
const c1 = 1.70158;
const c3 = c1 + 1;

return c3 * x * x * x - c1 * x * x;
- name: easeOutBack
css: cubic-bezier(0.34, 1.56, 0.64, 1)
css: cubic-bezier(0.175, 0.885, 0.320, 1.275)
maths: |-2
const c1 = 1.70158;
const c3 = c1 + 1;

return 1 + c3 * Math.pow(x - 1, 3) + c1 * Math.pow(x - 1, 2);
- name: easeInOutBack
css: cubic-bezier(0.68, -0.6, 0.32, 1.6)
css: cubic-bezier(0.680, -0.550, 0.265, 1.550)
maths: |-2
const c1 = 1.70158;
const c2 = c1 * 1.525;
Expand Down