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Test to see GL 4.5 possibilities #227

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3 changes: 3 additions & 0 deletions .vs/ProjectSettings.json
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{
"CurrentProjectSetting": "x86-Debug"
}
8 changes: 8 additions & 0 deletions .vs/VSWorkspaceState.json
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{
"ExpandedNodes": [
"",
"\\open3mod"
],
"SelectedNode": "\\open3mod\\NDISend.cs",
"PreviewInSolutionExplorer": false
}
1,030 changes: 1,030 additions & 0 deletions .vs/config/applicationhost.config

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10 changes: 10 additions & 0 deletions .vs/tasks.vs.json
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{
"version": "0.2.1",
"tasks": [
{
"taskName": "task-NDISend",
"appliesTo": "open3mod/NDISend.cs",
"type": "launch"
}
]
}
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48 changes: 48 additions & 0 deletions Matice.txt
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ROTX-3,14 {(1, 0, 0, 0)
(0, -1, 0, 0)
(0, 0, -1, 0)
(0, 0, 0, 1)} OpenTK.Matrix4
ROTX3,14-TR {(1, 0, 0, 0)(0, -1, 0, 0)(0, 0, -1, 0)(0,1, -0,4999996, -4, 1)}

ROTX+3,14 {(1, 0, 0, 0)
(0, -1, 0, 0)
(0, 0, -1, 0)
(0, 0, 0, 1)} OpenTK.Matrix4
ROTX+1,57 {(1, 0, 0, 0)(0, -0, 1, 0)(0, -1, 0, 0)(0, 0, 0, 1)}

ROTY+1,57 {(0, 0, -1, 0)(0, 1, 0, 0)(1, 0, 0, 0)(0, 0, 0, 1)}
ROTY+3,14 {(-1, 0, 0, 0)(0, 1, 0, 0)(0, 0, -1, 0)(0, 0, 0, 1)}

Trans: {(1, 0, 0, 0)(0, 1, 0, 0)(0, 0, 1, 0)(-0,1, -0,5, -4, 1)}

TR+ROTY3,14 {(-1, 0, 0, 0)(0, 1, 0, 0)(0, 0, -1, 0)(-0,1, -0,5, -4, 1)}

ROTY3,14+TR {(-1, 0, 0, 0)(0, 1, 0, 0)(0, 0, -1, 0)(0,1000004,-0,5, 4, 1)}


{(0,3527755, 0,2131323, 0,9111114, 0,3409168)(0,1259316, 0,9540403, -0,2719342, 0,8571823)(-0,927195, 0,2106694, 0,309722, 1,137835)(0, 0, 0, 1)}



st�ed m�stnosti dole kvoknu
{(0,07536846, 0,0187832, 0,9969789, 0)(-0,1007835, -0,9945592, 0,02635653, 0)(0,9920496, -0,1024655, -0,07306531, 0)(-0,4898185, 0,04680252, -0,1685313, 1)}
�rove� PC dole kvoknu
{(0,01734099, 0,0369628, 0,9991663, 0)(-0,1188011, -0,9921611, 0,0387655, 0)(0,9927666, -0,1193743, -0,01281372, 0)(0,2560161, 0,03062713, -0,08846986, 1)}

kvoknu
{(0,1264207, 0,001443836, 0,9919757, 0)(-0,1496868, -0,9885207, 0,02051538, 0)(0,9806181, -0,1510792, -0,1247532, 0)(0,3554798, 0,8371638, 1,201477, 1)}
odvokna
{(-0,06801736, -0,02136107, -0,9974555, 0)(0,0250141, -0,9994931, 0,01969897, 0)(-0,9973705, -0,02361057, 0,06851724, 0)(0,4422003, 0,8333762, 1,195859, 1)}
ktv
{(-0,9952727, 0,08472563, 0,04747543, 0)(-0,08766541, -0,9941111, -0,0637024, 0)(0,04179862, -0,06756321, 0,9968391, 0)(0,3758038, 0,8378716, 1,131722, 1)}
ktv-10cm
{(-0,9923375, 0,09125067, 0,08330524, 0)(-0,09615158, -0,9937425, -0,05684081, 0)(0,0775972, -0,06441519, 0,9949018, 0)(0,3987336, 0,8381177, 1,252825, 1)}




Mirror:
1,1,1
-1,1,1,
1,-1,1,
1,1,-1,
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35 changes: 35 additions & 0 deletions Ovládání.txt
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PageUp+Left mezi studia
Next+Right dtto
F5+Escape: Play/Stop
OemPeriod resettimeAnim
WASD - move
Up+Down . move
NumPad9+3 Fovy
NumPad4+5+6: shift
R-reset camera controller immediatelly
O:- //reset offset OpenVRInterface.viewOffset = Matrix4.Identity;
E:- switch backend
V-reset NDI streams
G-skip one frame
FBXC - view



nejd��v nastavit oba offsety ke kamer�m,

grip (HORN� VEP�EDU)+ simultaneously lower pad - start measure fixpos matrix, offset to controller

touch pad alone = end measuring trackerToCamera matrix


pak celkov� - ten je k podlaze - 6cm nad n�
only grip button podr�et = reset offset to camera, including ground offset



touchpadL/R - delay up/down


Vyrobit v Blenderu, na��tat FBX

vMix - cam zpo�d�n� 0, NDI zpo�d�n� 2 frame , pak je 30ms optom
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