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1.3.0

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@Zorochase Zorochase released this 10 Jul 16:51
· 4 commits to main since this release

Highlights

  • New distance-based, per-vertex fog
  • New uniform: convert_vertex_colors: when enabled, converts linear vertex colors to sRGB (only necessary with certain model formats in the Compatibility renderer)

Note

The new custom fog implementation is enabled by default. This directly writes to FOG, overriding fog from WorldEnvironment nodes. To continue using fog from your WorldEnvironment nodes, open common.gdshaderinc and uncomment the line at the top, as instructed in the comments at the beginning of the file.

This version is known to work with Godot 4.2.2 and 4.3.0.