Highlights
- New distance-based, per-vertex fog
- New uniform:
convert_vertex_colors
: when enabled, converts linear vertex colors to sRGB (only necessary with certain model formats in theCompatibility
renderer)
Note
The new custom fog implementation is enabled by default. This directly writes to FOG
, overriding fog from WorldEnvironment nodes. To continue using fog from your WorldEnvironment nodes, open common.gdshaderinc
and uncomment the line at the top, as instructed in the comments at the beginning of the file.
This version is known to work with Godot 4.2.2 and 4.3.0.