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Unity Resource Generator openupm GitHub tag (latest SemVer) Publish Publish To GitHub Pages

Automatically generate a helper class for Resources.Load in Unity with the press of a button.

Generate Button

With this folder structure:

Assets/
├─ Resources/
│  ├─ Coin.prefab
│  ├─ Coin.mp3
├─ Scenes/
│  ├─ CoinRain.unity

The following helper class is generated:

using UnityEngine;
using UnityEngine.SceneManagement;

namespace Sample
{
    // ReSharper disable PartialTypeWithSinglePart
    public static partial class ResourcePaths
    {

        public static partial class Scenes
        {
            public const string CoinRain = "Scenes/CoinRain";

            public static void LoadCoinRain(LoadSceneMode mode = LoadSceneMode.Single) =>
                SceneManager.LoadScene(CoinRain, mode);

            public static AsyncOperation LoadAsyncCoinRain(LoadSceneMode mode = LoadSceneMode.Single) =>
                SceneManager.LoadSceneAsync(CoinRain, mode);
        }

        public static partial class Prefabs
        {
            public const string Coin = "Coin";
            public static GameObject LoadCube() => Resources.Load<GameObject>(Coin);
        }

        public static partial class AudioClips
        {
            public const string Coin = "Coin";
            public static AudioClip LoadCoin() => Resources.Load<AudioClip>(Coin);
        }
    }
}

Installation

Use OpenUPM to install the package.

openupm add com.autsoft.unityresourcegenerator

Documentation

For the complete documentation, visit the website.

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Automatically generate helper functions for Unity resources

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