Raze 1.0.3
This is a bugfix release addressing two serious regressions in 1.0.2 and a few other minor issues
- SW: the intro's sound may not be paused when the menu opens.
- delete the "New savegame" node before starting work on the savegame. This caused an off-by-one issue in the displayed list.
- Exhumed: Make
SB_CENTERVIEW
work properly whencl_syncinput 1
is set. - RRRA: Fix bad vehicle speed clamp change from e79c6ba.
- Exhumed: When returning to center after going up/down stairs etc (slope tilting), don't use the backend's aim/look up/down return to center code as it's slower.
- RFS compatibility with GDX: The outermost path component can be left out.
- allow specifying a .def file in GAMEINFO. This will be loaded on top of the regular .def files and not replace them.
- fixed: the fullscreen color blends did not set their command's screenFade member. Since this remained 0, those blends lost their color.