Skip to content

Releases: YassiGame/SableBeyond

Fire Update ? (Like, not “fire” as in a cool update but I mean literal fire update. Ahhh please send help...)

06 Jun 12:25

Choose a tag to compare

  • (Fabric) Sorry Fabric users iam lwk silly and didn't notice the dynamic mass crash at startup, now its fixed
  • (Common) Adding a better fire spreading on sublevels plus fire goes out when the sublevel is in water or in a solid block
  • (NeoForge) Added some fixes of mechanical hand (stolen) from sable (just temporary, waiting for the official fix)
  • (NeoForge) Temporary support for the sprinkler of the create addon slice and dice, now working with sable sublevels
  • (NeoForge) Added support to the sable addon player ragdoll, now the entity mass is not applied on ragdolls sublevel

Dynamic Mass hotfix

02 Jun 18:02

Choose a tag to compare

FIXES

  • (Common) Dynamic mass now correctly syncs changes when a block with dynamic mass is broken.

Dynamic Mass and Config Revamp and ~~cake~~ KubeJS !

22 May 20:12

Choose a tag to compare

⚠️ This update breaks the current configuration. The config path has changed, so please back up your old config and delete it to allow the new one to be created.

  • (Common) Added Cloth Config for a better configuration screen
  • (Common) Added the Dynamic Mass API
  • (NeoForge) Added Dynamic Mass implementation for Create fluid tanks, spouts, drains and basins
  • (NeoForge) Added KubeJS support (documentation will be available soon, and more features will be added later)
  • (Common) Added a command to display system information for GitHub issue reports
  • (NeoForge) Create Basins inside upside-down sub-levels can now drop their items (disabled by default)
  • (Common) Added French translation
  • (Common) Added a new config entry for living entity mass. It is now possible to apply mass only to players
  • (Common) Added a Sable Beyond button to the title screen and pause screen for easy access to the config (can be disabled)
  • (Common) Dynamic Mass and Entity Mass are now disabled by default (change this in the config)

The starting point

09 May 12:39

Choose a tag to compare

  • (Neoforge) Added mechanical arm compatibility with Sable sublevels.
  • (Neoforge) Added the ability for Create fans to push sublevels.
  • (Common) Added mass for entities, configurable with formulas, etc.
  • That’s all, I think. Apart from a few things like experimental player interaction / mass, nothing major, and in any case they’re still very much WIP.