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Surface-Stable Fractal Dithering

ShaderLab 1,140 70 Updated Feb 9, 2025

A system for efficiently building 3D scenes in Godot

GDScript 157 7 Updated Mar 26, 2025

Demo project for the large scale game component with CBTs

C 140 8 Updated Sep 3, 2024

A demo of the Geometry Clipmap algorithm in C++ using OpenGL.

C++ 11 3 Updated Feb 4, 2021
C++ 196 33 Updated Mar 11, 2018

Experimentando com Godot

C# 9 1 Updated Aug 18, 2024

Trying to implement geometry shaders as compute shaders in Godot

GDScript 15 Updated Jul 9, 2024

A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.

GDScript 443 24 Updated Feb 28, 2025

Godot engine addon to randomly fill an area with props or other scenes

GDScript 2,344 101 Updated Feb 28, 2025

A tool to generate river meshes with flow and foam maps based on bezier curves.

GDScript 1,105 75 Updated Feb 13, 2024

A high performance, editable terrain system for Godot 4.

C++ 2,624 155 Updated Mar 26, 2025
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